JonathanR
Jonathan R.
JonathanR

Nah, a pun at least requires an observation to be made. All portmanteau takes is taking two words, stripping out a couple letters, and smashing them together.

And that's why portmanteau is the laziest form of word play.

You didn't miss much with Wrath Unleashed (no one ever said the spirtual sequel has to be better than the original). Archon 2 on the other hand was pretty neat.

Not only that, but in the case of Chess the original creator is actually unknown. That only makes it more ridiculous to act like you can make a 'sequel' to it. It's not unreasonable, the whole idea was that making a sequel to chess should be something that is seen as impossible. The only reason I mentioned a

IMO people shouldn't be allowed to call something a sequel to something when they had no relationship to its creation or without the approval of some hierarchy of people who were given the authority to do so by the original's creator.

Chess 2 is Archon and Chess 3 is the incredibly slow to load Wrath Unleashed.

I'm kinda surprised more people thinking competitive video games are a sport than Poker.

I like how he has the triangle cut ends to his pants and vest thing. Very Flintstones.

Deadlines and budgets are separate concepts and the presence of one doesn't set the other. Generally though, more expensive projects take more time... not less. Partly because it just costs more money to keep people around for a longer period of time.

It'll probably be backwards compatible too :P

I didn't say any of them have more money (although let's be realistic here, Sony isn't in a wonderful position financially right now either), but do they have enough money to publish a game? Certainly. It all comes down to who gives them the most and takes the least while placing the fewest restrictions. Outside of

I think you are developing waaaaay too strong an opinion on these companies as an outsider looking in. Plus I have never heard about anyone from From claiming that Namco-Bandai was a meddlesome publisher. DS2 may have been something of a cash-in, but the nature of that project seems to have been a mutual decision by

It doesn't mean it'll be better, no, but with more money comes a longer development cycle (and/or more developers involved) and more time to make a game have more content and a more robust QA process.

That's starting to sound just a little vaguely fanboyish to me. I don't think they would go with a western publisher mainly out of precedent more than out of some odd notion that they would be meddlesome, but between Konami, SE, Namco-Bandai, Koei, etc. I don't think they would have any trouble finding another

Sure, but it's not like there aren't other publishers out there that could offer them both money and autonomy while still letting them go multiplat.

The audience being bigger means you can pour more money into it. Obviously there is more to it than all of that, but there is little question that Dark Souls benefited from having a somewhat larger budget than Demon's Souls.

Wait until it releases. Hell, the PS4 might have had a price cut by then. Heck, you could even do what I did with Demon's Souls and wait until it's downright cheap. By the time I picked up Demon's Souls the PS3 slim was out and way cheaper than the PS3's launch price and Demon's Souls itself only cost me like 25.

Although that certainly doesn't mean there won't be something remarkably similar (and likely better on account of the larger potential audience) shortly down the line on all platforms. You know, like Demon's Souls > Dark Souls.

How so? You could put your entire skill tree on shortcut keys in Diablo 2 while you can never have more than 6 skills set in Diablo 3 (one of which is your basic attack).

I don't really see Pikmin as a niche game. It might be hard to classify in terms of genre (strategy puzzle?), but it's highly accessible and it has near to universal appeal.