JonathanR
Jonathan R.
JonathanR

I'm normally extremely quick to agree with this sentiment, but well... this is EA we are talking about and they should have the foresight to plan their engines with the ability to support long standing features in a fourth installment of a series. Given how they have monetized this franchise in the past, you shouldn't

PM = project manager

Yeah, I thought that was confusing that they would use Glassbox for this. Thanks for cclearing that up.

They haven't confirmed that basements are possible in this one yet either.

To be fair the technical problems he is describing don't really apply to bathtubs. It all comes down to being able to poke holes in the terrain so that you can render below where the terrain is (this is what he means basically when he says 'portals').

Well, presumably they weren't working with an engine made for another game. Of course, that all just kind of begs the question of what they are getting out of GlassBox that makes it worth having to cut back on features that have been standard for a while. It obviously isn't significantly improved visuals and I don't

Glassbox engine - powered by lies

"I'd really just say look at what we've done in the past. We've had a variety of different ways we've delivered content to players, and I think we'll continue to support what they're looking for."

Actually the DLC for Dark Souls has you fight Manus, who is almost certainly the furtive pygmy and the holder of the dark soul (which is like the lord soul, but different I guess). Nashandra from Dark Souls 2 is also all but explicitly spelled out to hold a fragment of Manus's soul. Manus/Nashandra acts as a force

Yeah, I browsed these comments strictly to see if anyone expressed that very sentiment.

Eh, I'd rather have a thousand futuristic shooter games than a single World War 2 shooter, so im my opinion Call of Duty has come a long way.

And yet at this point it's clear that as far as fiction is concerned at least, zombie has in fact become a genre. A predictable one for certain, but knowing that something is about zombies tells you more about the structure and form of the story than the incidental science fiction and/or horror elements it may (or

Nah, it counts. It's still handheld and probably something slightly lesser, but at least it's something.

Maybe if they bothered to put it on an actual gaming platform.

Walking Dead is just fortunate enough to be based on (well, related to) a popular television show. Most of Tell Tale's games are like that when they aren't Sam and Max.

This is a game about heart-wrenching themes involving zombies, like what a family faces when attacked by their infected daughter.

This genre has been out of ideas since it somehow became a genre rather than a theme.

I'd argue that they are niche because they are rare more than they are rare because they are niche.

Publishing is money that could be spent publishing something else.

It's not like I'm unaware of that, but even factoring that in, their output isn't what it used to be.