JonathanR
Jonathan R.
JonathanR

Both. It's the Mystique of Motherboards.

Heh, well, I'm sure parts of it are... like the various metal fasteners that make things look like the Bat Mobile. Some of what you see there are actually just elaborate looking heatsyncs, which while the flourishes probably serve no purpose, having them there in general does.

Hey, I'm guilty too. I bought my processor and motherboard in a combo and saw the savings of $100 and completely ignored the fact that the motherboard was listed as worth $100 more than some other motherboards with similar features simply because it looked cool.

"Hi, I'd like to hear a TCP joke."
"Hello. Would you like to hear a TCP joke?"
"Yes, I'd like to hear a TCP joke."
"OK, I will tell you a TCP joke."
"Ok, I will hear a TCP joke."
"Are you ready to hear a TCP joke?"
"Yes, I am ready to hear a TCP joke."
"Ok, I am about to send the TCP joke. It will last 10 seconds, it has

You are a few years late on noticing this Plunkett. Mobo makers have been adding random bits of metal to motherboards in an attempt to make them look more like... well, the way the internals of cars look today with all the covers and such over parts under the hood for a while now. It's mostly functionless. But some

I wish I could find that one shirt Kotaku posted with tanooki Mario sitting on top of a knocked over trash can with a couple normal tanooki in the picture as well. That one was tops.

Romancing SaGa wasn't released in the west unless you count the PS2 remake unfortunately. And yeah, you are right, it was way more traditional fantasy.

Blech. DSC is just a game ruiner.

Anyone who doesn't like Red can suck on a shining kick :I

Lots of the game ended up on the cutting room floor. Certain plans never came to fruition and it shows in a whole lot of areas.

Not like in SaGa it wasn't. Fights were usually triggered based on stepping somewhere in Chrono Trigger. Yeah, occasionally you had an enemy patrolling around or derping in some way and he could initiate battle in a different fashion, but in SaGa, it was always contact and 99% of the time it was with an enemy that

It's been a loooooong time since I played Mark of Wolves, and even then it was only a few times, so I'm really the right person to ask on that. I wouldn't be surprised, it's a least a fairly popular type of mechanic.

Blazblue has a similar but somewhat less risky mechanic where if you block immediately as an attack hits it's an instablock where you flash white and have a shorter recovery time and less knockback. It's less risky because if you do it too early you are still most likely blocking, but it still has the whole element

Also doesn't parry allow you to execute your own attacks out of it more quickly when compared to a normal block?

It's definitely that kind of game. I found it to be incredibly frustrating when I played it the first time when I was about 10 years old. I replayed it as a teenager and then later as an adult and it grew on me more each time.

Oh, I think it had another effect of making characters more likely to spark moves, which helped to offset the additional difficulty a little.

Blue also gets the scary as fuck mystic doctor in the Koorong sewers. Pretty sure he's exclusive... or if not, maybe just Blue and Asellus?

Even if he had joined, it would have just been for that one segment on the Cygnus... Asellus leaves... if she had joined up with Red permanently it would have been no question that he would have been the guy to play if you wanted the team with the most OPness.

Ah, but Romancing SaGa before it was just as open-world as SaGa Frontier. And Legend of Mana was no slouch in that department either (granted, it came more towards the end of the Playstation era).

talks-ick