Blech. DSC is just a game ruiner.
Blech. DSC is just a game ruiner.
Anyone who doesn't like Red can suck on a shining kick :I
Lots of the game ended up on the cutting room floor. Certain plans never came to fruition and it shows in a whole lot of areas.
Not like in SaGa it wasn't. Fights were usually triggered based on stepping somewhere in Chrono Trigger. Yeah, occasionally you had an enemy patrolling around or derping in some way and he could initiate battle in a different fashion, but in SaGa, it was always contact and 99% of the time it was with an enemy that…
It's been a loooooong time since I played Mark of Wolves, and even then it was only a few times, so I'm really the right person to ask on that. I wouldn't be surprised, it's a least a fairly popular type of mechanic.
Blazblue has a similar but somewhat less risky mechanic where if you block immediately as an attack hits it's an instablock where you flash white and have a shorter recovery time and less knockback. It's less risky because if you do it too early you are still most likely blocking, but it still has the whole element…
Also doesn't parry allow you to execute your own attacks out of it more quickly when compared to a normal block?
It's definitely that kind of game. I found it to be incredibly frustrating when I played it the first time when I was about 10 years old. I replayed it as a teenager and then later as an adult and it grew on me more each time.
Oh, I think it had another effect of making characters more likely to spark moves, which helped to offset the additional difficulty a little.
Blue also gets the scary as fuck mystic doctor in the Koorong sewers. Pretty sure he's exclusive... or if not, maybe just Blue and Asellus?
Even if he had joined, it would have just been for that one segment on the Cygnus... Asellus leaves... if she had joined up with Red permanently it would have been no question that he would have been the guy to play if you wanted the team with the most OPness.
Ah, but Romancing SaGa before it was just as open-world as SaGa Frontier. And Legend of Mana was no slouch in that department either (granted, it came more towards the end of the Playstation era).
talks-ick
Bronies are still a thing eh? I thought it had started dying down a little by now...
And that's why they created the quick-save feature.
Not everyone can appreciate SaGa Frontier's greatness. It's a gem buried under a considerable amount of muck, not unlike Legend of Mana.
Well, the hidden score you are referring to raises the encounter difficulty when makes you fight stronger monsters than normal, but the bosses are unchanged. Upon completing all of the quests (a separate mechanic), you get to go to a developer's ending area which has a whole bunch of boss fights you can do which…
Nothing beats that moment when a giant monster is about to murder one of your dudes when all of a sudden a lightbulb pops up over someone's head and then they slap the enemy attack away from them.
It's one of the best JRPGs ever for precisely the reason that some people hate it... it was an experimental game that focused more on creating a unique experience and less on polish.
Use a guide. The cues are too cryptic to really know where to go and you'll enjoy it more with a little direction. But just use the guide for the story. 90% of the game is side-questing.