Wow, that was involved. I can picture the villains screaming "Hurrrrry up alreaaaady!"
Wow, that was involved. I can picture the villains screaming "Hurrrrry up alreaaaady!"
Yep. It takes the smaller companies that specialize in these things longer to get up to speed. They know their audience, so they don't rush to the latest platform.
It's been a while since I've played a Gust game. I look forward to getting back in the mix.
Atlanta is a driving game, naturally. Considering how jerky the drivers are, it's probably Mario Kart.
So the game has a grab-bag rescue mechanic? Interesting. I think some of the Mana games have a similar style - the world is filled in with whatever structures you put down on the map.
Doesn't surprise me. A lot of these images are recent, so they're more likely to be outsourced. Animator wages are terrible, so outsourced animator wages must be really terrible.
Haven't played through all the Zelda games, so the only Impa I've seen is feeble nursemaid Impa from Oracle of Ages. o_O
I thought something was off with your story... but I forgot to take into account the passage of time and the rising cost of education. :/
Wait, is cash flow an issue? Did they go with the traditional EO system of low-value drops and high-value harvest points? They can't possibly have incorporated dedicated farming teams. "Ok, you, you, and you, report for farming duty!"
I think I'll be okay. Persona has always been good about giving you a way forward, if you don't mind a little work. If I wipe out, I'll fuse myself a stronger persona.
Smart catch. That would have been a scary game mechanic if it were true.
I wonder if I'll be able to hold out on Normal. It's my preferred difficulty and I love Persona games very, very much, but my tolerance for dying over and over is dropping. Grinding's okay when used to relax; not so much when you're rushing toward a goal. I just got done with Ys I/II, which is too old-school for…
Please understand, Iwata, we want you to get better. x.x
I would choose to telework. I have sensitive skin. :(
Emergency Bat-Slap!
This will become mandatory policy at all Gawker subsites. Slap Monday, anyone?
This is probably a reaction (or rather, over-reaction) to the stupidly complex Bay-era Transformers, many of which don't take into account that cheap plastic can only take so much strain. It's like the designer had something to prove but forgot that the toys are supposed to be played with. I actually tore one apart…
It's the New Game+ ending- the regular ending is the same. I haven't completed a second playthrough myself because I got so sick of Gades, Gades, Gades all the time.
Having the opening theme double as the ending theme was a nice touch, along with the flying spirits mimicking the one from the opening.
I couldn't finish it. I played it after the second (yeah, chronological order) and the twitchiness of the sprites in combat was too much to bear.