JohnGreenArt
JohnGreenArt
JohnGreenArt

It seems like some of these features would be easy to implement in “easy/medium/hard/insane”-type game modes. I’ve had my eye on the game but haven’t picked it up yet, so I’m not sure if something like that is possible.

There’s a w-like symbol for omega as well (the lowercase version):

“ The outdoor queue at the Hollywood Studios attraction replicates the treetops of Endor (with a massive AT-AT Walker, but whatever, it looks cool)“

I’m not sure what is meant by this. Are you saying an AT-AT shouldn’t be on Endor? Because there is totally an AT-AT on Endor in Return of the Jedi. The night Luke turns

I didn’t forget, I figured that was implied when the article mentioned TNG’s intro wasn’t original.

Though, recycled music originally written for Star Trek is better than recycled music originally written for Patch Adams.

I can understand the reason for Next Gen being #2, based on it not being wholly original, but at the same time, out of ALL the intros, the only ones that make me want to *watch the show* are TNG, TOS, and TAS. And it really all comes down to the music.

My problem with Voyager, though, is I don’t find that it sets the

I’m pretty sure it was DOS that made you kill, not Doom.

The internet has been a driving force behind change in a lot of industries and everyday life in general. It’s almost the answer to every question that is “why is *this* different today compared to 10 years ago?”

Why is shopping different? The internet.
Why is dating different? The internet.
Why is watching TV different?

Needs a dirty martini.

Olive! I die! Olive again!

For all the people saying this doesn’t sound like a Mafia game, I can kind of see their point. Just because it involves whatever mafias doesn’t automatically mean it fits naturally with the rest of the franchise. Take for instance Sleeping Dogs. That game started off as part of the True Crime series, but ended up

Don’t knock “Omega Man Salad Dressing” till you’ve tried it.

Does it play the games at their original resolution, or does it upscale them, or anything like that? I recall when this was announced not long ago there was evidence that games may load faster and have better FPS (I forgot what game was being compared), and that’s great, but I am curious if the games might look better.

The Move controllers are supposed to work, but I think they require the newer PlayStation Camera (versus the Eye.) I’m not sure how many games/apps/whatever on the PS4 make any use of the Move controllers, though.

As for RE5, I did try playing it on PS3 (with regular DualShock controls), but just didn’t like the game

Just to add to my comment, I am finally getting around to playing Bioshock Infinite. Really enjoying the game, but it just seems stupid that the pistol/hand cannon takes up just as much “weapon carrying space” as the RPG or the Volley Gun. Like, really? Booker can’t just tuck either of those handguns into his belt?

No, tried it with a mouse. While mouse and keyboard controls generally tend to be more precise and accurate, I just find them far less immersive than controllers for this type of game.

Does the PlayStation HD release have Sony Move controller support?

Has motion control just about been dropped by everyone now? It may not have been perfect in the last generation, but I did like a lot about it, and it seems like everyone’s moved on.

I guess there’s still a chance the tech will be improved upon as VR

The “not moving while aiming” is extra frustrating on a DualShock or Xbox controller, because of how the move/aim control scheme is mapped to them for so many other first- and third-person games.

With the Wii controls, it already feels different in your hands, and it makes the “not moving while aiming” easier to

Damn that looks nice.

I first played RE4 a little bit on Gamecube, but it was really the Wii edition that I sunk most of my time into. I loved the controls in that. I tried revisiting the game when the “HD” version came out, and trying to play it just lost something. It didn’t look much better, and re-learning the

Is the 2-weapon limit in the single player as well, or are they just a multiplayer match balancing thing? ‘Cause if it’s the latter, then at least there’s reasoning behind it. But if it’s in the main game, a 2-weapon limit makes NO SENSE.

Weapon loadouts should follow some logic of “where on my body can I fit this.”

I want this.

I think it’s very much a preference over the vibe of each game. They each have a different atmosphere in regard to the post-apocalypse and how its world is presented.

New Vegas may very well be much closer to the first games, but I just had a lot more fun in 3. New Vegas made a LOT of gameplay improvements, some