JohnGreenArt
JohnGreenArt
JohnGreenArt

I also didn't say you said RPGs were only described that way, and I didn't say that was the only way to describe an RPG. I said you're statement described other games as well as RPGs. Meaning, your criteria fits other types of games than just RPGs. If it can describe different types of games, then it's not a factor

Amerika, you wrote: "An RPG, to me, is better defined as anything that uses a fleshed out story based format that is the main source of entertainment as opposed to the combat or other features of the game. When the goal is to get to one chunk of the story to the next, that's an RPG. And that makes a lot more sense

I recall seeing this same video awhile ago, so there may have been much more development on the game since. They've got more videos on the game's main site here:

I liked I Am Alive. Sure, it didn't turn out as ambitious as it originally seemed, and it also seemed unfinished (overuse of 'dust' covered objects when really it looked like they just didn't finish making textures, short anticlimactic storyline), but still I enjoyed it.

AGREED.

Yup, get ready for an hour and a half of origin and 45 minutes of him actually being Superman.

For anyone curious, they have released an update with extra control options. Big improvement.

Video games are fiction. If shooting a person in the game *isn't real*, having your avatar get baptized in the game *isn't real*.

So where does Episode 5 of Telltale's Monkey Island series fit in, considering Ron Gilbert worked on that one?

Anyway, while Curse of Monkey Island (aka MI3) is one of my all time favorite games ever, I'd love to see what Mr. Gilbert would do for a direct sequel to the second game in *his* continuity. While Disney is

I think a few remakes have done this, but I don't know why it isn't just standard to include the original version in the new release as well. Sure, they have to put an effort toward the porting and all, but it would make everyone happy.

"Good artists borrow, great artists steal" is largely attributed to Pablo Picasso. But perhaps you were making a joke by attributing it to Tarantino (who no doubt has said it, but is certainly not the first person to do so.)

As for this being called a TECHNIQUE, that is the wrong word. A technique is a way to

I actually *loved* Ultimate Destruction and the Prototype games. Even if those games aren't all that special, they did what they were meant to do and did it quite well. Hearing the designer from those is involved gives me a little optimism at least. Doesn't negate that Rocksteady or the original writers won't be

Not in my experience, but to each their own.

I like when they include the tips (the phalanges?) just because there's often a nice chunk of breaded skin.

The extra bones are more of an inconvenience, I just like the meat in the 2-bone portion better than the shoulder part. Plus if you eat them with a fork you can get the meat in one go, without the cartilage the shoulder bone often has, and it makes for easy dipping.

I believe what you claim are chicken legs under "visuals" are in fact part of the chicken wing. This portion of the wing has the elbow and shoulder joint. A chicken leg is much meatier and is dark meat, while this is white meat. Everyone assumes the wing is just the part with the radius and ulna bones. Personally I

I thought generally the controls for the game were OK, but not nearly as good as some other sidescrolling platformers on mobile. A few simple tweaks would make a big improvement:

Thanks!

Is this only going to be for Xbox? Or perhaps a timed exclusive?

The Other Brothers is really good, and for the the most part the virtual controls work fine, except for one thing: the virtual D-pad drags when you touch it. Meaning, if I'm pressing right and my finger is sliding right, then the D-pad moves right. Then the buttons are no longer located where my thumb thought they