JohnGreenArt
JohnGreenArt
JohnGreenArt

That certainly sounds like a bit of an improvement.

The looting issue I think depends on the game. There are some where it's fun to spend time poking around and discovering items, and others the same thing feels like a chore. And sometimes having some sort of indicator that there's goodies somewhere can streamline the process of finding/collecting things without

The Lion King: Pumbaa's Underground Adventure

Is there a difference to how games based on the show are managed compared to games based on the comic? Like, when AMC got rights to the show, do THEY get to control games based on the show (this one is noticeably branded AMC), whereas Robert Kirkman can still license out games based on the comic (such as the Telltale

Dang. Don't mess with Joe Biden.

Hello, 1988!

Plagiarism. It takes creativity and guts to make something up. Plagiarism is for lazy cowards.

Agreed. I think Boromir was really referring to the BIG GIANT GATE and basically saying "whatta we gonna do, go up to the gate and say 'Oi! We've come ta see ya volcano!' and they'll just let us in?"

Just don't let Klingon spies near your space wheat.

I really hope this does well enough for them to create a single-player campaign with a narrative. I played it for awhile not too long ago, and it looked and played beautiful. But I'm really not a multiplayer game type of person.

How well they pull this off really does come down to the controls.

Maybe it will involve Nazis:

Maybe QTE's should really be re-thought for games like these. What's the point of having button prompts that turn it into a little game of Simon while an animation plays behind it?

It's probably just that screenshot, but when did Simon Pegg turn into Sam Neill?

True, but I think the game begins about a year after the "event". He was on the other side of the country and spent all that time getting back to his home town on foot. He probably picked up a skill or two. Sure, the game just tells you that near the beginning, so as far as a narrative goes it abruptly throws us into

I Am Alive is at least a step in that direction. Compare the climbing system in in to the one in Uncharted — the mechanics are actually very similar, but in Uncharted you can just hang infinitely from any ledge as if the game was on pause, whereas in I Am Alive the character tires out and will eventually fall. Sure,

Maybe if he spent more time using the Captain's log and less time talking to it.

Is there a Yule Log dynamic theme?

I thought they already had a system in place to prevent this method of abusing the system. I thought it was suppose to recognize and then just disregard multiple clicks from the same IP address. Only unique ad clicks would count, so the first click would count and every click after that wouldn't. So no one could