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Not to mention that "a lost city completely sinking into the desert for no apparent reason" is also the ending to The Mummy Returns.
But also, why is the villain trying to acquire it? Talbot already had darts that made Cutter and Drake trip out. If he had access to this drug already, why do they need what's in the urn in the lost city?
There is more focus, and opportunity, for stealth and melee in 3, but I think even stealth takedowns count as kills (you can pretend he's not crushing their tracheas, though.)
I think the appeal of boss fights was always that in games where you can just fight or shoot past enemies, here was an encounter that required a different kind of strategy to the game play. Eventually, though, boss fights in many games just became about a big enemy that was a pain the ass to defeat. Uncharted 2…
I hate when the difference in easy/normal/hard modes in a game is how many enemies appear in a level. I can't remember what game this was, but I know I'd encountered it in a few, and it was that changing the difficulty didn't actually alter how hard it was to kill a single enemy, or how easy it was for them to kill…
I've actually never noticed the taunting and laughing in any of the games. Hmm, I guess when I see the screen go gray I just tune out everything else.
Depends on the John Green you're thinking of. I am not the John Green who is the author of Looking For Alaska, nor am I the John Green who is a famous Big Foot hunter.
After playing through the game, I have to wonder, by what criteria does Naughty Dog use to determine if an action bit in the story should be something you PLAY versus a CUT SCENE.
Am I correct in recalling that after finishing Uncharted 2 you can replay the game in mirror-mode, so all the levels are mirror versions of themselves? Or was I hallucinating that?
Why is it this co-op adventure can't also be a single player game? The single player campaign often has Sully or Chloe or Elana fighting by your side, so obviously they have AI for them. Why can't I play this co-op adventure with a bot?
I pretty much agree, dmc666. I was about 40% through the story of Uncharted 3 and feeling pretty underwhelmed. I think it got a lot better from that point on, but as a whole I think the 2nd game is better. I definitely felt more invested in the characters and the quest in the 2nd, though the supernatural elements got…
Hot dogs...Naughty Dog...Nathan...connection?
Bob is short for Robert, though. By comparison, John is more generic than Robert.
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I don't know if the car analogy really works, as to be legally allowed to drive it you have to have a license and pay for insurance. Owning the car doesn't actually give you the right to drive it around town.
I always figured time felt longer when you were younger because you perceived a set period of time in proportion to all time you've experienced. Meaning, when you're 5, the passage of one year seems incredibly long because it equates to one 5th of your lifespan. At 50 years old, a year is only one 50th, the amount of…
I know where you're coming from. I think part of it has to do with how the game is structured: you spend a scene or two peacefully exploring, then all of a sudden you're mowing down a few waves of bad guys, then back to exploring like nothing's happened.
Man, why is it still Rainbow 6? What is this, Final Fantasy? I want Rainbow 7!
The info in this Kotaku article seems to be incorrect.