JocelynKosovar
tokugawa
JocelynKosovar

Michelangelo's nunchuck looks like a sex toy.

I dont see what the problem with american males and bags (be it "handbags" or shoulder bags) is. Ive talked to some americans and it really seems an alien concept to them. As an European I find that rather weird.

It was a shortening of "I hope the character design is not like Sonic Boom". We've already seen the character designs, and we can judge them already. We do not need to play the game to judge the character design, although some character design decisions might make more sense in the context of the game. Still if they

Why? Evolution has always favoured being attracted to individuals with "fresher", i.e. "younger" genes. The difference is just that there was an arbitrarily defined threshold that we put up between "child" and "adult" (which, by the way, changed throughout history). I'm not talking about toddlers here (that would be

What's your problem? I can perfectly reasonably dislike whatever I've so far seen without you being an ass about it.

I just entered chapter 5 and 6, and I have to say, it's not too bad! In fact the reason why you have to repeat stuff is what makes the story start getting interesting (because that's the point it breaks away from the standard "rescue the crystal" type of plot).

They should just make the dressing-up part as a standalone game, and maybe the combat system in an arena type thing and sell it cheaply.

I don't think it's pointless at all. Just like 3d graphics don't need to be realistic (i.e. cel shading, non-photorealistic rendering), 3d animationd doesn't always need that "fluid" 3DCGI feel to it. In fact, it's very interesting to enable algorithms that do things that don't look 3d animated (i.e. like that Disney

Doing CGI that looks like stopmotion is not that easy either.

"Well, paedophiles can't control being aroused by kids, doesn't mean it's not weird."

Yeah a concrete example would be nice, because I don't remember any conversation like that. In fact I always found Tales dialogue very concise and short (because for details, you can always watch the skits where they will elaborate on many things related to what your current objective in the main story is).

By applying as a game developer there.

To be honest, I want to be fair enough to judge the actual game after it comes out, instead of pre-judging it.

I think that's an assumption on your part. The microtransaction was actually a fan request by japanese fans. Yes, gamers in Japan WANTED that.

Maybe because I played the Advance games first, I found the casting times to be somewhat annoying at first, although I can see the value in tactical gameplay that they present. But maybe I'm not such a hardcore strategic gamer...

Obviously someone in Japan/Sonic Team had to give their OK.

That's only if you listen to the skits, which are entirely option (and personally I like them, because many of them are funny and sometimes even bizarre. Bazongas!)

They do care for a satisfying challenge by making hard more fun for people who prefer that style.

Oh, so did you complain when Megaman 2 on NES had a normal and difficult mode? And "normal" was ridiculously easy?

The animated series is also designed and created by a western team.