JocelynKosovar
tokugawa
JocelynKosovar

I think the addition of actual ful scene realtime shadows (i.e. now the environment, trees, houses, also cast realtime shadows and it's reflected on Link too) does add A LOT of atmosphere.

It actually didn't. It just now has full scene realtime shadows, and in the shadow parts things are just not as contrasty, which is a neat effect also usually done in higher quality cel animation (see Studio Ghibli stuff).

I did touch on your point that "Vocaloids" are supposed to sound artificial. Because that's why I explained that the "artificial sounding as an artform" Vocaloids started with Hatsune Miku. Before, the goal WAS to sound natural. It's still the goal with the non-Crypton Vocaloids. Hatsune Miku isn't even the first

The thing is, if they kept Zero dead, it would have been a much more epic connection to the Megaman Zero series (where he is resurrected).

Now playing

I'm looking at it from a music composers/producers perspective.

That's not entirely correct.

To be fair, Ubisoft's inhouse developers always had an amazing bunch of artists (some of which I know personally) which showed and shined through even in their blockbusters. That's good, because marketing and sales departments can easily ruin that.

Planescape Torment :) though in a way, that is sort of very related to BG2.

By the way, IPS can potentially have burn in effect too. My HP LP2475w IPS monitor does seem to have some...

I'm sure the burn-in effect would be an issue.... if my PS Vita would have games worth playing long enough...

By then Yamaha will probably have even improved the technology and the Vocaloid software of that time will actually sound indistinguishable from natural singers.

In that comparison Zero would be Jesus. He died in X4 (or was it X5?) and then came back without any explanation.

By the way, in the Megaman ZX series you had the choice to play as male or female.

"EXACT same character" (emphasis on "exact") and "except with a few changes" are mutually exclusive. "with a few changes" essentially means it's NOT "exactly the same".

I think for Duck Tales fans it was actually magnificent. I didn't understand the criticism at all, but I had the feeling that most negative reviews on it weren't that much fans of the series nor the original games.

For CPU only tasks, yes.

Are you from like pre-1990s? Every little kid already knows that you cannot compare GHz/clock speeds between different architectures.

Clock speeds aren't "low or high" and they also don't let you compare performance between different architectures.

You do know that clock rates of different CPU architectures are not very comparable, right?

Problem is, for developers, the DS and its successors were always known by their codenames, i.e. Nitro for DS (NTR), TWL for DSi (don't know what TWL stands for), CTR for 3DS (also don't know what CTR stands for). The devkit for DS even said "IS Nitro" on it (IS being Intelligent Systems).