JocelynKosovar
tokugawa
JocelynKosovar

Artists constantly have to hone their skills. I used to be a programmer/lead programmer at a local studio here and the art director would regularly organize life drawing sessions (with pencil/graphite pens and paper) which were really awesome - even me as a programmer participated because it was such a nice idea.

I find QHD not that confusing actually, it fits in with the QVGA etc. "quarter"-resolutions back in the day.

Why?

It's a trade-off... I really preferred the DSi XL over any small DS incarnation too, and the pixels on those were really huge. But the big screens really were great, and in many games the large pixels don't really matter that much, but a big screen will.

Bowser's Inside Story was so whacky and incredibly great, that in my opinion, that game alone already overshines Super Mario RPG.

Stop being so paranoid.

QA/Testing is only as good as the people conducting it. Unfortunately, QA is where publishers usually save money. If you're a third party developer/studio, they usually won't give you any budget for your own in-house QA (which is far more effective, because bugs are just fixed faster when the testing guys are just a

1.1 mil is "vaporware/budget".

Because development costs money (even if you outsource it to other studios), and they just fear that it won't sell enough to make a profit or even break even.

All I see is:

No, you're mistaken, or slightly misinformed.

Sony didn't as such specifically put backwards compatibility into the PS2.

You just made me buy it for the third time...

There were adapters from NES to SNES, so backwards compatibility did exist, if only in optional form. The adapters included all the necessary hardware though.

They did the same with the PS2 by the way. The PSX's main processor was the "IOP" processor (responsible for sound etc.) in the PS2. When running a PSX disc, it just used that processor.

The point is, the game's already done, finished, ready to release. It's an artificial delay.

If you still have a PS2 lying around, try Odin Sphere. It's probably one of the prettiest 2D games ever made, and has a classical theater/stage vibe in its story presentation which I really liked.

I'm almost sure the PS4 is not going to be called anything with "4" in it.

You wouldn't see much of Megaman in a 1st person shooter. Try 3rd person.

Well, I think all one needs to know is that while virtual functions are one of the mechanics that allow the important aspects of object-oriented programming (inheritance etc.), they require a function table (virtual function table) lookup, which depending on CPU caching strategies might incur a performance penalty.