JBiz
Chosen Undead
JBiz

Resolution only needs to be good enough, which changes and evolves with technology. But gameplay experience should be flawless, regardless of platform.

Al Dente's Peak

I guarantee you that it's YouTube fighting back. Learning how to speak, gaining sentience. The hubris of man, thinking we could control it.

View distance is pretty big. Worlds look a lot more impressive when blocks aren't popping out of nowhere whenever you go for a walk.

"The all-digital future will always protect your purchases."

That's a little "too" dark for my tastes personally.

You don't think "fun" and "well-made" are positive enough attributes to warrant the term "good game"? That's just bizarre.

This article isn't so much anti-Dark Souls series as it is anti-game, period. His primary objection to Dark Souls 2 is not that the Souls games have a unique problem, but that gamey-ness is always a problem and since there's more "game" in this package than in a normal $60 purchase, it's the worst thing ever.

I put 300 hours into Dark Souls. I'm about 50 into Dark Souls II. I like Dark Souls II better. It has become my favorite game. I'm not going to bother explaining why, because all of those reasons are extremely subjective.

It's often argued the Dark Souls II teaches players, but one rarely hears about what is being taught. In its exploded plot we are told about love, guilt, greed, sex, war, chauvinism, hatred, and many other safely fictive themes, but we aren't taught anything about them, nor are they presented in a way in which players

It's one of the most fair and measured games I've ever come across, and deeply intellectual at that.

The Souls games are basic fantasy only on a very superficial level, there's actually a ton of wacky, grotesque enemy designs, intricate armors and whimsical, dream-like environments.

This sincerely makes me think that you either haven't played it at all, or very sparingly. Generic weapon and armor design? Are you kidding me? The amount of variety in the weapons and gear is ludicrous....

Kotaku's writers are constantly guilty of clickbaiting on a massive scale. And laziness, and just kind of lying outright.

Dark Souls II is not just about the constant trial and error and boss mechanics.

That's what happens when you don't grab your gear.

Great, now make him look like a Diablo III character instead of a WoW character.

I persoally wouldn't call skyrim's art style bad. I stared playing it without fast travel the first time I got it and some of the places you see are amazingly beautiful when walking around. The reach has to be my favourite. I found myself on a watchtower over a 100ft cliff dividing Autumn and Winter and couuld see

"Good art direction sells even bad games like Brutal Legend."

This is why Art Direction is so much more important than shaders and and other rendering tech.