"Okay and what games will actually make use of this and not just emulate the feel of buttons by default in a 360/PS3 layout?"
"Okay and what games will actually make use of this and not just emulate the feel of buttons by default in a 360/PS3 layout?"
Haptic feedback regarding control position and boundary can be baked into the operating software of the device and operate independently of enhanced functions like texture feedback. That would seem pretty obvious.
"Adding physicality to an otherwise light-touch experience, Valve has outfitted the Steam Controller with advanced haptic feedback, delivering in-game information about "speed, boundaries, threshholds, textures, action confirmations" and more to players' fingertips via highest-bandwidth haptic information channel of…
Disagree. Been doing it for years. Works fantastically. Especially when games incorporate several degrees of movement speed. You can't get that level of discrete control with a binary input like a directional pad or keyboard.
I as well have been wishing that they would take a cue from their very own Chinatown Wars and use a racing line style of navigation overlay directly on the road. It could even be rather subtle and still be extremely useful and much improved from the mini-map. Eliminate the mini-map entirely as a HUD item to boot. It…
I'm not opposed to throwing around the occasional fuck shit or bastard and whatnot, but some commentaries lean on those words like a crutch and it becomes repetitive and grating. The best commentary I've found on LP vids show great restraint in their use of such things are generally more interesting to listen to and…
The theory is simple but the processing behind that level of kinematics is not. The Euphoria engine they've been using is working on exactly that, it's just Not There Yet.
That is certainly fun. It would be so much better if they would allow the disabling of the slo-mo death cam. And additionally wouldn't cut away from the floppy carnage quite as quickly when the character finally succumbs to the sometimes fatal hilarity of such events.
Kind of surprised by their candor. That's a rarity in the developer/publisher circles.
And yet I can chase down random pedestrians and use the ragdoll flop to spear-tackle them repeatedly (it really really looks like an actual tackle if you do it right) with no ill effect. I agree the level of depth is nuts, but it's also inconsistent.
Not really, here's just not many decomposing agents present in a typical household that can survive even a moderately salty environment that's also exposed to air. Can achieve similar results with home-cut fries that skimp on the salt.
A screwy marketing scheme and not much else. Being that it's the same potato, in the same batter (in different proportion, apparently), and fried in the same oil, this really strikes me more as a manipulation of volume more than any real new product.
It's not about it being an excuse, just a gentle reminder by which metric one should judge their expectations. Accounting for the scale, openness, and density of detail, it's important to note what caliber of hardware is pushing the experience because relative to everything else it shares that one important data-point…
I'd be curious what you are comparing it to, because The level of visual density and variety that they achieved in a free-roaming game on 8 year old hardware is unmatched by anything else in the category. It's not the most amazing-looking thing out there bar-none (no one sane would argue that) and it's clear where the…
It's not about trying to fake anyone out, it's about using the photography in-game as a vehicle for something more interesting than creepshots and selfies— elevating the feature into something worthy of consideration.
I sincerely hope such scenes were to open a dialog between children and parents regarding the gravity of such practices, but sadly I know that far too many kids will be taking in / participating in these depictions behind closed doors, far from any sort of mediation or conversation on the behalf of the parents who…
I accept that, but I would suggest there exists the possibility that while a person can distinguish the reality from the fantasy of a depiction of torture, they can still accept the idea of torture as a means to an end or color their justification of its real-life practice by witnessing/participating in such events…
The fallacy here is that there's not much room where any comparison of Teenage Mutant Ninja Turtles and "torture this guy for a few minutes in a brutally realistic manner" share much common ground.
The new GTA really highlights the need for parents to start acting quite a bit more savvy when it comes to judging videogames and their appropriateness for children. Low moral character aside, we're talking about a game with glorified, fantastical depictions of drug use and drug effects, full frontal strip joints, …