And the horrible punchline to the joke is—- we're building a city, not managing a household. All that individual simulation generates signal noise that I think is counter to the very concept of a macro-simulation!
And the horrible punchline to the joke is—- we're building a city, not managing a household. All that individual simulation generates signal noise that I think is counter to the very concept of a macro-simulation!
Jamie and Brienne. The episode lines up nicely with when a certain departure from Harrenhall wherin Jamie's rescue of Brienne (the maiden fair) from an actual bear would happen.
Given that episode 9 is titles "The Rains of Castamere" should be pretty obvious which one it will happen in. Besides they're all over the S2 DVD commentary referring to a "certain event" upcoming in 309 and how important it is to make sure people know that song in advance of it.
He does, he says he expects Bran heading north of the wall to happen around the season finale, not in ep. 4.
As history has taught us time and time again, the ultimate result will most likely be: Not very well at all.
I as well will never be able to know the other side of the story. I'd like to think (as most men do) that I do alright. But, I've always wondered that myself. All I know is that occasionally people do things to it where the physical shock is so sudden and so intense the nearest thing I could compare it to is suddenly…
Given how...intense sensations can be when the glans slips out of its sleeve and starts rubbing against something, I can't imagine being circumcised and that glans hanging out and rubbing against things 24/7 as being anything other than uncomfortable, unless a person loses a large amount of sensation in it over time.
Retro is too broad. Pixel Art would be a misnomer for most games. Describing something as having 8-bit or 16-bit style evoke very specific aesthetic expectations that I don't really think any of your alternate suggestions amply satisfy without being too vague or creating even more potential confusion.
I don't even recall an extreme amount of micromanagement in SC4. I thought it struck a great balance. It was immediately accessible but there lots of layers in place that those who really wanted to drill down to a granular level and control the development of each and every zoned plot or precisely set demand across…
Disagree. I'm sorry you don't have a deep, abiding love of charts, graphs, trends, and emergent simulation systems and the ability to use data and tools to affect those systems, but believe it or not, a lot of people do.
That's an excellent question, because Tropico (3 & 4) made for fantastic console ports, and the controls/methodology are, for all intents and purposes, identical to what a modern console SimCity would need.
Your sarcasm is almost palpable.
It has a lot of modern comforts—no need to stick power lines or pipes on every square, for example
Holy shit this could be amazing.
It's always good to have a blacklight on hand. Aside from being cool as shit, they have particular random utilities for particularly random things (as evidenced in this very article).
This seemed a phenomenon limited to high school and perhaps early college in my experience.
It has profound psychological effects on some people, possibility for dependency included. To say otherwise is disingenuous and in strict denial of reality.
Needless sanctimony wins no friends. That is all.
Oh, good. Being in CO it's both legal and proven by studies to be healthier than coffee. I feel vindicated. Go about your angry business, you wannabe Buzz Killington, you.
Yes, that, and only that. No way there could be practical considerations that factor into that decision. Strictly appearances.