A personal favorite. Gotta lotta love for the Fallout 3/NV Gauss Rifle. It packs a serious punch and is one of my favorite weapons in the series.
A personal favorite. Gotta lotta love for the Fallout 3/NV Gauss Rifle. It packs a serious punch and is one of my favorite weapons in the series.
Given how...intense sensations can be when the glans slips out of its sleeve and starts rubbing against something, I can't imagine being circumcised and that glans hanging out and rubbing against things 24/7 as being anything other than uncomfortable, unless a person loses a large amount of sensation in it over time.
Retro is too broad. Pixel Art would be a misnomer for most games. Describing something as having 8-bit or 16-bit style evoke very specific aesthetic expectations that I don't really think any of your alternate suggestions amply satisfy without being too vague or creating even more potential confusion.
I don't even recall an extreme amount of micromanagement in SC4. I thought it struck a great balance. It was immediately accessible but there lots of layers in place that those who really wanted to drill down to a granular level and control the development of each and every zoned plot or precisely set demand across…
Disagree. I'm sorry you don't have a deep, abiding love of charts, graphs, trends, and emergent simulation systems and the ability to use data and tools to affect those systems, but believe it or not, a lot of people do.
That's an excellent question, because Tropico (3 & 4) made for fantastic console ports, and the controls/methodology are, for all intents and purposes, identical to what a modern console SimCity would need.
Your sarcasm is almost palpable.
It has a lot of modern comforts—no need to stick power lines or pipes on every square, for example
It's when Sandor knocks Arya down and keeps her from foolishly rushing in to the slaughter. It's crafted cleverly like he just gets fed up and runs her down on his horse. The final sentence that ends the chapter is, "The axe took her in the back of the head."
Holy shit this could be amazing.
It's always good to have a blacklight on hand. Aside from being cool as shit, they have particular random utilities for particularly random things (as evidenced in this very article).
I'm picturing the end of that episode in my head. I'm betting that the last thing people will see in that episode will be a favorite taking an axe to the back of the head just before it fades to credits. The outrage will be glorious to behold. I don't think they're cruel enough to leave everyone hanging on that for an…
Indeed. I think we're deep enough into this comment thread that I can safely say: See my reply to my reply for spoilers ;)
It has a lot of world to build. The first 4-5 episodes are a lot of exposition to give context to the world, the characters, and the history. Things do happen during that time, but there's a lot of time given over to setting up character pasts and their current motivations. Then things build up and spiral out rather…
My guess is it involves Danaerys. The walk from one slaver city to the next, where she keeps passing a particular kind of mile marker that certain people laid out for her journey. That's my best guess, unless my chronology of when that happened is completely screwed.
Given their repeated use of Rains of Castamere in a couple of the teasers....I think we know how this season will end.
If you're looking for non-stop action, look elsewhere. 80% of the show is intrigue. Fantastic intrigue broken up with periodic moments of upheaval. But mostly intrigue and schemes. If that's not to your taste, you'll find little to keep your attention aside from occasional events the intrigue and schemes typically…
This seemed a phenomenon limited to high school and perhaps early college in my experience.
It has profound psychological effects on some people, possibility for dependency included. To say otherwise is disingenuous and in strict denial of reality.
Needless sanctimony wins no friends. That is all.