Boring, repetitive levels. Doing the exact same thing over and over again.
Boring, repetitive levels. Doing the exact same thing over and over again.
Nah, I love the big field of nothing. There's usually far more in those big fields of nothing that your average "let's race to the arrow" player never takes the time to appreciate.
If the screen saver was not just interactive, but also reactive, and controllable in a manner that allows the participant to satisfy specific goals to reach an end of a defined scenario, then yes, I would. Proteus does all these things.
Because it gives a kind of experience that SotS, FTL, or Terraria cannot. Assuming, of course, you're in the market for that kind of experience.
One Free Bullet on the first time through....yeah, big mistake. Doing it on a replay helped me enjoy the episode again, though. It was tense!
This has vision, construction, composition, skill, and talent in its art. You're actively choosing not to see it.
As a gamer of 23 years I'd call it a game. It does lots of game-like things. Loosen your preconceptions about what a game "should" be.
I know the style looks flat, but there's nothing lazy or unfinished about the art style. They have one of the strongest color palettes I've seen in a game in a LONG time. Someone was paying attention to any lesson they ever got about color theory and how to use it.
Dunno if you want to count them, seeing as they are intended to be rather visually-intense experiences front to back, but I submit EVOLUTION from Child of Eden. The rest are trippy as well, just something about this one is over the top cool.
Pirated Fez? Or Proteus?
Right now my purpose with it is to find out if there's any relationship between the scattered events you can trigger and some sort of broader vision or statement.
Yeah, right now it means that judging by your OP I'm going to go ahead and assume you obviously didn't play it and now that you're called out on it you're going to pretend you did.
It's a lot more fun than sitting around making assumptions.
This one with commentary (mostly light commentary) really paralleled my experience with the game. I found it a nice LP through-and-through and if you want to know what it's like from the player's perspective, watch this one.
I fully agree with your post here to a large degree, I don't have much taste for the peen-waving segment of the population myself. Just from weighing the cost/benefit of the new PC vs. the new console, I've decided it's a much smarter investment to build a nice, new PC than dump that money into a new console.
I'll bite, since I'm the one who was (partially) quoted.
The dungeons in Oblivion were repetitious to a large degree, but I've never understood the complaint when leveled at the overworld environments.
It is kind of unfortunate. Their ability to build a lore and world history is second-to-none in game development, but to actually take that lore and wrangle a satisfying gameplay story out of it seems to elude them. And it's not so much that the stories are terrible, more that they are terribly presented.
As a long-time fan of the series, I really liked the direction Skyrim took. It did a lot of things right, and frankly I can't stand to play Morrowind anymore because, while I enjoy the world, the RNG roll-to-hit-but-still-real-time combat systems infuriate me.
I largely agree with you, just pointing out the difficulty in reconciling the amendment against itself if you choose to cherry-pick the language.