This is precisely why I wrote Intel that long-winded letter on architectural engineering. You don't build bridges out of just sand, it's structurally unsound!
This is precisely why I wrote Intel that long-winded letter on architectural engineering. You don't build bridges out of just sand, it's structurally unsound!
@Baboonski: It may be way too optimistic to expect such a thing, but Sony could make a lot of headway with this NGP business if compatible games were transferable to the handheld if you already owned them.
@arrrdawg: The titles exist mostly because gamers of old don't want to accept newer generations into the fold.
@Arkos: I do.
@Tecknik: Yeah, just without the Twin Snakes voice tracks, please. In no way did Twin Snakes ever improve upon the sound work that was done in the original.
@Frank_Berns: Like it or not, there is a market out there for those who want the experience of a gaming console on the go. And as technology gets better, there's no saying that a handheld device can't approximate the feel of a machine running at home.
@Tyrunn: You're a saint, man.I haven't heard of that kind of work ethic since that Chris Senn guy.
@Dreamwriter: This. But, regardless of the resources/assets that games today require in order to be of sufficient quality, you can't say that it isn't admirable what the guy did.
#corrections *2003
@Zieben: I suppose you're the vegan police as well?
@kyuketsukimiyu: Damn, what crawled up your ass?
At least if this fails, they'll have a catchy one-liner to illustrate how much of a failure it was.