IvanDashSmith
IvanDashSmith
IvanDashSmith

Having grown up in Utah I definitely recognize the name Nephi. Makes me want to play New Vegas now.

YEAH! Mighty series and Shantae FTW! And Pushmo I guess. (also looking forward to Crashmo tomorrow)

Time to be picky: the shirt design is backwards! That is a posterior birth!

"Thought" behind a port doesn't mean an engine was streamlined to work well on a different system.

My favorite factual error is for a game I worked on where they used the wrong images in the review, and still have them up to this day. http://www.cheatcc.com/wii/rev/scoreinternationalbaja1000review.html#.UKc-kYZqOBU

They counting multiple sku's?

As long as they don't blur the BG's for no reason during 3d mode I will be happy. ;)

I love pinball, and worked on a virtual pinball arcade cabinet called UltraPin where we recreated the original tables. Turned me into a junky for Earthshaker. Because of the level of scrutiny we gave tables I really really don't like a lot of the virtual ones out there. The first Pinball FX felt really good, but the

"Sounds trivial, I know, but you'd be shocked how many companies keep old concept art locked away as though a beautiful landscape painting was a corporate asset in anything but name."

HA! Seriously though my wife doesn't wear makeup at all and I do think she's gorgeous without needing to doll herself up. All I expect is the same kind of upkeep I would do as well: take care of your teeth, have a decent hairdo, don't be a dirty slob. Simple. Easily reciprocal.

That second to last one is from Thor God of Thunder for the level Muspelheim. Such a rad piece, and our inspiration for the background of the Surtur battle on the DS version of the game.

Just curious how many games you have worked on, because you are speaking from such an authoritative standpoint on a game should be made. The "author" you are referring to actually makes video games and can speak from experience, not just an idealized theory on how things should be done.

Give the people what they don't know they want.

Well you obviously know a lot about the licensing side of all this, and it only helps to cement my point of the drastic difference between a licensed property, like any of Marvel, versus a unique IP like Call Of Duty and how it impacts a developer. There are so many moving parts on the licensing side that as long as

It's easy for Dee Brown to have this opinion when working on a licensed game for a publisher. The way this industry works, most of the time, is a licensor (in this case most likely Marvel) approaches a publisher and says "we want you to make a game", then the publisher (in this case Activision) contacts multiple

His example of Prada being copied by Forever 21 is inapplicable in regards to peoples frustration with Zynga. A better analogy would be if someone at Forever 21 created piece of clothing which became popular, then Prada copied it, and if Prada is the bigger name the general public would put the credit for the idea or

I got my copy the day of release and vowed to play all the way through the single player before doing co-op. In that time all my friends doubled up and were playing together every night, and I was left with no one to play with who hadn't already played it. I did eventually have a friend at work want to play it, and

That's actually WayForward's own James Montagna presenting, and Jake Kaufman, AKA Virt, who did the music!

So is the Batman: Arkham City nomination a deflect, derail, or dismiss on the topic of male privelage?

I agree that the word "rape" is thrown around like it's nothing (rape against men is more often viewed as humorous, but that's for another discussion), I don't feel it is the developer's duty to leave out any threats to a female character to get women to play the game. I have personally been in a traumatic