I_Am_Everyone
Everyone!
I_Am_Everyone

To be honest, I think he is right. The problem that I always had with DayZ was that there was no end-game at all. What you see in the very beginning is what you get through the whole thing. Rocket tried adding in some things to enhance end-game play, like tents, barbed wire, etc, but never really succeeded. So you're

Damn! That was the single worst boss for me on my first playthrough. A lot of the traps that made that fight so deadly felt pretty arbitrary, like you had to see it once just to know it was coming the next time to survive it. Nice work.

Horseradish, yes. Try adding in rosemary also. I was freestyling some mashed potatoes for my in-laws a couple years ago and added those two things in generous quantities. The results were absurdly good tasting. It is now the single most-requested recipe I have. If you've got only dry rosemary, add it into the boiling

Ronald Reagan has a stack of three by five cards in his lap. He skids up a new one: "What advice do you, as the youngest American fighting man ever to win both the Navy Cross and the Silver Star, have for any young Marines on their way to Guadalcanal?"
Shaftoe doesn't have to think very long...
"Just kill the one with

Keloid? What an unfortunate name.

But the 'occasional' cancer is enough.

You're absolutely correct. It is a pretty hot discussion topic on the forums. Arma 3 is built not as an all new engine, but rather as an evolution of the Arma 2 engine. It inherited many of its flaws, including the long-distance problems: lack of terrain detail, and very low-res textures. In fact, the new sniper

Yep. That particular mechanic has not changed.

Which, funny enough, is actually pretty close to leading theory about how homosexuality fits within the context of selective pressure and evolution!

Oh yeah see it figures he would talk about it some, I do wish that had been in this article. Either way I'm looking forward to seeing how such a creative group of developers chooses to handle it.

I don't know if I'd call it 'ugly'. In the real world I'm not too worried if a few dudes decide that they don't want to create babies. There are plenty of babies out there already.

Hah yes the nebula missions were a lot of fun. Another great moment was when you do a couple missions for the black ops guys in their special ship, and that one mission starts with your commander immediately screaming at you to 'dive! dive!' because you just jumped in about 10 feet in front of a juggernaut. I honestly

Oh man, and when you hear those capital ship beams charge up, then they make a noise like a metal grinder big enough to take down a sky scraper? Then you get nailed by one and your whole ship gets tossed around like a little toy. Even when they miss, you can still see them arcing through the air around you and your

Exactly! Imagine if it were like Far Cry 3, and started blaring 'RETURN TO MISSION AREA' on your screen, forcing you to go through the jump gate. Total buzzkill. But nope, I got to go down in a huge blaze of glory, entirely of my own choice, and the game was all 'k thats cool here's a neat ending for you!'

DAMN that game was good. It amazed me that it sold so poorly, and I totally blame it on marketing. I am in no way a space sim nerd (played it with a mouse/keyboard, I didn't even own a joystick), and at the time I played it I wasn't even much of a Sci-Fi nerd. I just bought it because it got a good review and looked

Interesting point. I don't recall every detail of the kickstarter vid, but I seem to remember them talking about how you could 'breed' your heroes, and over time create hero-tastic bloodlines. Just on face value, it seems like homosexuality would be an inherent disadvantage because the hero might be rather reluctant

As a wonky 5870 owner myself, I feel your pain. Fast card, but 2.5 years of driver issues has driven me nuts. But I find myself hating on AMD more than hating on individual developers. I've read that how well a game works on a given company's drivers has a lot to do with how well the game developers and the card

Yeah some people would have issues (I learned in a discussion with a brick wall I had a few months ago on this same website), but it is still just a semantic distinction.

Little known fact: that was part of Debussy's original composition, but he took it out at the last minute. Sony added it back in as Debussy fanservice.

Yeah BI is still doing a lot of work on the helicopter pilot AI. At this point, every bug ticket I've submitted has been on the subject. You should see them try to engage in combat. At first, the AI's attempts to keep low to the ground caused them to run into hills or trees the second they went into 'aggressive' mode.