Lots of snark about spoiling a 20-year-old game from people who already played it. But this isn’t Star Wars or some other major cultural touchstone. Tons of people have probably never experienced FF7 and will be for the first time.
Lots of snark about spoiling a 20-year-old game from people who already played it. But this isn’t Star Wars or some other major cultural touchstone. Tons of people have probably never experienced FF7 and will be for the first time.
They’re “miserable human beings” for reporting a streamer? Ok bud. I think “sad” or “petty” would be a more suitable term here. But let’s go with the nuclear option because interwebs.
We all like to think trolly people on the net are all these sad unfulfilled losers but the chances are a lot of them probably have lives outside of getting their jollies off being dicks to people online.
Hell, your best bud could jump online a couple hours a week get his laughs off being a troll then go back to his…
Why are their intentions relevant if she is indeed breaking the site’s TOS? Asking for a friend.
They’re miserable yes, but all they’re allegedly doing is mass reporting, which doesn’t automatically ban the streamer, it’s Twitch that decides whether to ban them or not, so while the incels are vile, the real problem here is once again Twitch with its bipolar banning decisions and vague ToS.
Lol but why do you care?
People dislike epic for legitimate reasons, and people like brands for unlimited reasons legitimate and not.
“This guy doesn’t like the Epic store. Obviously it’s because they love Steam!”
Epic Store:
I’ve bought one game from them, the final season of Walking Dead. I’d say that counts as a special situation, given the behind the scenes chaos there.
These mechanics are specifically designed to exploit unstable/impulsive people like this guy.
I never would have guessed that someone who spent $2k on a gacha game would have poor impulse control.
“nowadays there’re plenty of ppl who base their games on the Souls formula but are willing to compromise their vision for more accessibility, go play their games instead”
It’s not about losing something. It’s about getting the experience the creators want you to have. Dying, trying, learning and improving.
People just saying “add an easy mode” like it’s flipping a switch are really showing they don’t understand these games. You can’t just add a percent modifier to damage and call it a day. You have to rebalance the entire game from the ground up. You’d have to change enemy AI, for example.
It’s not as simple as spending a day adding an easy mode. Adjusting difficulty means that From would have to playtest the new setup, diverting focus.
Make sure you hand translate every article you write, please. Google translate isn’t great for literary purposes and you need to be inclusive.
I have a question for you, Heather. Should “Getting Over It” have an easy mode? The gameplay is clearly meant to mesh with the narrative that it is “difficult,” that it forces you to redo large sections of the game repeatedly when you make mistakes. It demands relative precision and a steady hand.
The stress of Sekiro is in the timings though. Failure and death in sekiro is largely irrelevant. In many instances you can just throw yourself at the bosses and retry as often as you want. Some require lesser enemy picking off here and there. Yes people get rot but its manageable due to items you can purchase and…
Difficulty in a souls game is the point though, it’s fundamental to the entire game’s design, so you do lose something in the process in this case. You wouldn’t tell an author or filmmaker to dial back their vision to make it more accessible to a mass audience if it’s not what they want, or how they want to…
Games aren’t books or movies, Heather. By design, they’re not going to be playable by everybody. That’s too bad, but that’s the nature of the medium.