Or you can go and play Muramasa, it’s pretty much the same thing, many scenes from the game are taken directly from famous japanese art scrolls and wood prints then colored and animated beautifully, like this fight.
Or you can go and play Muramasa, it’s pretty much the same thing, many scenes from the game are taken directly from famous japanese art scrolls and wood prints then colored and animated beautifully, like this fight.
I was just going to mention WoW, it’s pretty much a green card that allows Blizz to do whatever they want (we can add Hearth Stone to that as well) no matter who is on top of the company’s management/investor pyramid ... they probably state it in their contracts that they manage their own deadlines .. or something…
Nope, it’s about having a shitty job/life as an RPG low level monster XD
Surprised nobody mentioned the FF7 refrence in the trailer (fake color swapped Cloud, Barret and Red XIII), complete with a “Tent” item too XD
There is also the original Dungeon Keeper on PC, you play the evil Monster boss who controls the treasure Dungeon and trap/kill/torture heroes who try to break in while expanding your Dungeon, think Overlord also let’s you play an evil boss-esque character with lots of minions.
Huge AAA budget means nothing if new features and elements are constantly being demanded by the supporters and the scope of the game keeps growing, that never happens with AAA games, mostly because publishers never let their developers have such luxury or be this ambitious.
Not going to happen, best case senario is that they get the attention of the cross-section of fans who are video gamers and already gamblers, that’s it.
This is nothing like Duke Nukem Forever, it has been only three years and there are already parts of the game are already playable and functional in the people’s hands, also saying zero management is pure exaggeration, there is clearly good management there, but the dramatically increasing scope of the game and…
Blizzard kinda works like that, they keep iterating and reitirating until they are satisfied with the game then they actually , sure they must internally set deadlines but they never announce them... Probably because they don’t usually adhere by them most of the time, that’s why their motto is “It’s done when it’s…
Lols, thanks for the links i missed one of those articles XD
Now that’s what i call useful feedback.
It just happens that Kotaku is a gaming and otaku blog *gasps*, so god forbid they blog about games, specially games that are quite popular, and make players enjoy sharing their playing experiances (there is a reason why “Let’s play” videos are so popular today).
But it isn’t an issue of realism, it’s about a movie defying it’s own rules and logic, it’s a consistency issue, like if in a fantasy story a magic spell that’s supposed to turn people into chickens suddenly starts turning them into dogs for no reason, revive the dead and grow plants.. All this with no internal logic…
Chill dude, that comment was before the movie was released, we both do agree that the manga shouldn’t have anything to do with the movie XD
The closet thing to realistic sword fighting while being fun was Mount & Blade: Warband, i had hours of fun mastering the combat system in both single and multiplayer fights, can’t wait for the vastly superior looking sequel Banner Lord.
It’s good that Quick Match has none of that, nobody proclaiming defeat 10 mins in or whining about team composition the entire match, it’s much more relaxing and fun, i do play Hero League often but when i want to relax a little from all the tense competition+pessimists+whiners while finishing some daily quests or…
I did experience one or two comebacks like these since i started playing, it’s quite gratifying when it happens, i can be quite stubborn and never give up a match until the enemy reaches our core with full force and we can’t do anything to stop them, but as long as there is something to do i do it... Even whip…
Clever girl, great cosplay.
There is a dramatic and huge difference between pre-orders and Kickstarter that I’m surprised people are attempting to compare them, Kickstarter allowed hundreds of fantastic games to exist where they had no chance to exist otherwise, people wanted those games to exist and they spoke with their wallets, this is a huge…
There is a full trailer for Silent Hills from TGS 2014, and it was fucking brilliant, it showed what elements from P.T will carry over and gave a hint at the expected level of mindfuckery in the upcoming game, that trailer made people feel Silent Hills is both a real thing and something awesome to patiently await for,…