Hunter-Wolf
Hunter.Wolf
Hunter-Wolf

I already did, seriously don't get the point of your question !!?

And to act on my own words, here are my top games on Greenlight (the ones that i voted for and/or think will be great if they get made)

That's not a Greenlight problem, that's the natural result of giving everyone and their mother the tools to make their games (free Unity, Unreal, Source engines) and the tools to publish them (Kickstarter and Greenlight) and that's NEVER going to change now, it's the price of that freedom.

What YOU need to do is know

*Facepalm* .. I hope you guys really stop perpetuating that nonsense, it isn't broken and i see ZERO problems with it, so let's go over these so called "issues" you claim are plaguing Steam Greenlight.

All I can do is this XD

I totally agree, this shouldn't really be a negative point here or in any game review, yeah sure treading new ground and innovating is a plus but not doing so shouldn't be an automatic negative.

Thanks, better get that steam wallet filled XD

Great, i'm glad it turned out to be a good game and the beautiful art wasn't wasted on a sloppy game .... but wasn't this supposed to be released on PC as well as XBoxOne ... how is it going to be released on PC .. through Steam or through another platform .. and is there going to be a disk version or is it a

Believe me sir, far sillier things have been modeled in games, poop and physics-enabled penises being among them, food at least requires some real talent and attention to detail to get it right.. Besides, most classical artists painted food and flowers... And people still paint them for practice till today.

Since this is practically a food "porn" topic might as well include another game with camping and sexy food in it but in sweet 2D art format, that's Dragon's Crown.

Brothers is really one of the best narrative driven games I have ever played in my 25 years of gaming, no other game mixed its mechanics and narrative so well, not to mention the great use of (show, don't tell) rule of story telling, to anyone who hasn't played it yet, you are missing out, go play it now.

Great use of negative space, sometimes I get the feeling this Gwyn spider suit design was made specifically to do art with it involving the use of negative space XD

But these two goals seem contridactory, you can't claim you want to bring back an almost dead genre to PC gaming again but when you do so you do it with a game that only a minority of PC gamers will be able to run without frying their Video-Cards.

I think in game of this scale and ambition this should be hardly an issue, the combined attacks could be the same but you are just initiating them through the other character instead of the main character, there doesn't have to be combo moves between the other three characters...I highly doubt that's why they removed

So Hisako's if fighting games answer to the Ring's onryō (vengeful spirit), i like her design and animation a lot specially the short teleportation cause it has the ghostly quality about it .. just like how ghosts move in some horror movies ... very interesting character .. that said .. there nothing preventing us

I really hope that's not the reason, they shouldn't compromise the game's quality and content because of time, we don't want another Duke Nukem Forever, they need to take their time adding in all the features and content they originally intended regardless of how much time it takes and as long as there are no real

And the devs never commented anywhere on this issue and the reasons behind the removal, can't anyone at Kotaku reach them and ask them about that? Because a lot of FF fans won't like this.

So is switching character removed just from the demo or the entire game, because i was pretty sure the older videos showed we could switch characters and each one of them would have a different play style !!!? it would feel very weird if we not only have 4 main characters but we only get to control one of them the

Lack of variety of body types specially for female characters isn't a matter of stereotypes as much as it is just visually boring and lacks diversity, and their solution solves that just fine.

As for her being a stereotypical character herself, well .. stereotypes don't come out of thin air, think why we immediately

like feminist critic Anita Sarkeesian, lamented that the female characters in the team-based shooter were all svelte.Today, Blizzard revealed two new characters, and one of them is a direct response to those types of criticisms.