HonkLonk
HonkLonk
HonkLonk

Cod last gen wasn't stable 60FPS. And I doubt it will be this generation either.

Only on PC will you get a stable 60FPS.

How pathetic,BUT HEY. 60FPS and it's like a marginal increase over the sub-720p framebuffers they used on the Xbox 360! (They used stuff like 1152x640 IIRC) Total win!

500$ for a system that can barely handle stuff at 720p60?

What a joke. They seriously expect this to be acceptable and OK for the next 10 years?

My 3+

Hm. Worth it?

Nope. I can do all this fancy cloud saving and multiplayer for free on PC.

/thread

Now someone dub over the Japanese Tidus Laugh with it. It's just as INTENTIONALLY horrible.

Uh no. It didn't suck.

IT was amazing. Perfect fit even minus the R2/L2.

Metal Gear without pressure sensitivity for first person aiming and CQC, I can't imagine.

ALSO: Racing games like Gran Turismo. I need to vary MAH PRESSURE for brakes and what not

And yet playing for the multiplayer is a joke because DICE's netcode is awful and they haven't been able to make a balanced weapon set since BC2 which also had horrifically bad netcode

Yes. As if Amano didn't develop in the same way. Except his characters went from slightly feminine looking to more and more feminine looking with each passing year.

Man, those Front Mission ones are fucking fantastic!

Ugh. If only not for that shitty speaker and mono only. Get rid of the 3D cameras for stereo speakers

lololololol.

Yeah, I wish there were more OW games like Shenmue. Shenmue did non-linearity RIGHT imo.

Ugh, I really hope future games aren't open world. Metal Gear has always made incredible freedom within a linear structure that just felt right and worked. All the while often having much optional content if you wanted it. (And it didn't have to be done to get the whole story *Cough* Peace Walker *Cough*)


As much as

It's not Auto-Tuning. It's just REALLY good pitch control and good mixing.

As good as this guy is. He doesn't really do any arranging in any of his stuff. It's just exact same as the game note for note without any differences.

Not even a proper ending. Just a fade out.

15$ fp? dafuq

I'll take a stable drop free framerate any day.

They don't appeal to everyone. And i've just grown out of Perkermens. Even the old ones, they just feel pointless to play unless you play competitively

Except FFX-2 was Developed AND Published as SQUARESOFT in Japan before the Merger.
http://www.gamefaqs.com/ps2/562386-fin…

/herp stupid butthur fanbois trying to "Hurr game I dun liek or does things that don't align with mah interests! Therefore durrrr"


The writing was great IMO.

The end-plot and resolution was a bit on the bad side but the characterization and character development and how they dealt with circumstance in a human way was bar very few other games some of the best in any game.

Never a one dimensional or copycat or cliche character.

BUT WHATEVS YALL.

Open world? Meh.

We'll never see a game with such a focused story as XIII ever again thanks to all the bitching and moaning.

Yes, Final Fantasy has always been Totally Open World. And it should be Open World in the future. /Sarcasm

Open world is a horrible trend. Non-linearity done right isn't Open World.
No one need