This is actually a smart move on her part. The cops can’t grab her because she can file sexual assault. Never a good look to see a cop wrestling with a woman but this ups it considerably by her being naked.
This is actually a smart move on her part. The cops can’t grab her because she can file sexual assault. Never a good look to see a cop wrestling with a woman but this ups it considerably by her being naked.
“And thirdly...why?
This is Peak Portland.
I can smell the patchouli through my screen.
I feel like gamers just have too many options nowadays. There’s a lot of bits of specific language in this review - checking your phone while watching the pre-duel cutscene, audibly sighing when cresting a hill and seeing more things to do, “The layer of Japanese aesthetics barely hides the fact that the world is just…
Even if the survival rate is 99.6%, that only sounds great until you or someone you love ends up in the 0.4%, as nearly 140,000 Americans have so far.
I feel like I’ve been posting this quote a lot, but it seems relevant:
oVeR nAhNtEe-NaHn pUrSeNt rEcUhVuR!!1!
I got pretty excited about this until I read the following:
They get fear pumped into their amygdalae all day long from watching Fox News. And the past few weeks it’s been nothing but “BLM IS COMING TO EAT YOUR BABBIES!”
This.
This is all-around “when keeping it real goes wrong.”
A modestly sized AAA studio of about three hundred can easily spend $20-$25 million per year in salary costs. When you consider that most games take at a minimum 2 years to make, often 3 or 4,the cost to employ those workers (who are already underpaid relative to other industries that hire similar skillsets) suddenly…
This is what some folks refuse to understand. (I don’t want to say they “can’t,” because they can, they just refuse.)
But.. you don’t make $300 million. You pay money out of pocket to develop the game in the first place, including insurance and salaries of the development team. You also pay for marketing. And the vast majority of games don’t sell 5 million copies, at least not day 1 when they are full price.
Here’s a hot take: If a game costs a publisher $150+ million to make, and its sales peak in the first week, if they miss the mark on making their money back and then some, what incentive will they have to bankroll the next, ambitious, AAA title?
Good. I hope more games follow in increasing the price. 20 years ago games costed between $50-$90, and somehow the $60 price tag has remained in spite of inflation and dramatically increased development effort. Games should cost around $90-$100 right now, which is why you see so many games launching with bundles…
It’s a cost-prohibitive hobby if you have no patience. Last of Us 2 is $60 now, it’ll be on sale for $40 by Black Friday or $20 by next March. It’s the same game, and the $20 version will have glitches cleaned up. PS5 might be $500-$600 in November. It’ll be $300-$400 in 2 years.
Charge more for the game, that’s fine. But if there are mtx in it (and I know there will be) that's just pure shitty greed.
Hot takes: Games were overpriced for much of their existence. Publishers have driven up the price of development, not the market. Developers — the actual people working on the games — are about as likely to benefit from the inevitable price hike as consumers are.