Herabek
Herabek
Herabek

I can't say I feel the same way about your complaints, but that's all personal preference (personally, I find swinging the wiiRemote responsively much more satisfying than a button press. Not TP style, but Wii Sports Resort sword game style)

Coop is hella fun.... but it makes things not scary.

I missed Tales of I WANT, was it a good game? I've heard it wasn't as strong as some others in the series.

I really want to like this game... But I can't. I just hate the style. I loved twilight princess, I loved windwaker...

The issue with the animations stems from the openness of skyrim. In an FPS, where explicitly corridor and cover based level design dominates it's much easier to design animations. For a fighter, where the camera angle is always known, and the exact interactions between models can be mapped, it's more straight forward.

You might find this article interesting.

If I didn't know it was Dovahkiin, I would have sworn that's what he has screaming.

Specifically? I mean, there's the one guy that stood right up to the dragon, but he was doing his battlecry thing, and then the AI for the dragon reacted by eating his bitch ass.

It's been said before that these vids are on Easy so the player character didn't get their ass kicked.

You know, every time I think they're gonna break out of it.. but it's always just stage one. Why do I never learn?

Except that PS3 has mouse and keyboard support, so what you should have said is 'Gamepad players'.

What?! Dead Space 2 was a freaking action game. There was not a single scare to be had the whole time!

I can see the point this tries to make, but it ignores the fact that the quality and number of assets in a modern game are vastly more time consuming, and difficult, to create than the assets of a game in 1999.

Beat the game in a bout 19 hours. Just felt like it was really picking up the pace and then it was over.

Why not just learn Japanese?

The art directer is from Studio Ghibli, hence the anime look.

If I remember correctly, they are companion games and not ports. The story and gameplay of the DS game is different from the PS3 game, though not a sequel per say.

What's with the Christmas font?

Complaining about the augmented vision is a bit daft. In the original, the sparcity of game elements meant that a single panel on a wall stood out. In a Dues Ex: Human Revolution, there is so much going on in every room that trying to distinguish set piece from prop would be obscenely frustrating.

You forgot the look of disapproval in the same office as the Forever Alone rage face note.