Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

I could care less about Chip and Dale, but the fact that this is looking like an actual spiritual successor to Roger Rabbit (who is in the trailer, after all) has my interest piqued.

Oh hey, it’s you again! What are the odds?

The problem with talking about “cast members” is that...they aren’t. From its beginning, the show has been just a group of friends getting together every week to play a game. They can certainly bring plenty of guests on, but they can no more recast in pursuit of diversity than one could “recast” half their group of

Truth is often stranger than fiction, friend.

So the incentive you say they have...works only if looting wasn’t their goal.

There is, of course, a balance that needs to be struck between taking your time and making sure the project is punctual enough to be a return on investment. The problem is companies not even trying to strike that balance and overfixating on the latter; almost every single time a game is rushed out to meet quarterly

The incentive is that they wouldn’t need parachutes and new jobs to sail on to, wouldn’t need to loot and burn through companies until no one else will take them, if they exercised some long-term thinking and invested in their existing company. Hell, it’s a concept so simple there are half a dozen children’s folk

...Do you not even realize what you’re saying? They’re advocating for smaller projects because it avoids crunch and it’s easier for a smaller team to get a product out on a shorter timeline. And they are just as capable of making long, graphics-intensive games when those projects are started far enough in advance that

Executives don’t get fired, but they certainly stop heading companies. Studio heads don’t end up on bread lines, but they do lose their careers. Folks at the top get golden parachutes, but they wouldn’t need them if they weren’t so short-sighted. I’m not arguing that they should treat their workers better because it’s

It’s not just gaming, it’s almost all corporations, and you’d think at least some of them would have figured out get rich quick < be rich longer by now.

But why have a little money now when you could have a lot of money later is what I’m saying.

We’ve heard plenty of tales of crunch in the development of games like Grand Theft Auto V, an unqualified commercial and critical success. The reason why companies abuse employees in many cases is because it works.

And look where that mentality is getting them. My point is that some of them should have recognized how self-destructive this behavior is by now.

Nothing but the inevitability of unsustainability. Sure, they’ve certainly been profitable but they’ve done so by destroying the very things that made them profitable, churning and burning all their popular franchises and the talent that created them until they’ve gotten to the point where there’s almost nothing left.

And that’s entirely the problem and why I can’t understand they haven’t figured this out sooner. Short-terms gains are great but require constantly juggling your prospects, creating significant instability where you could be riding high one day and financially ruined the next. Why have that when you could have a

Oh believe me, I know about all that, but it’s that short-sightedness that really gets me: you would think they understood concepts like making investments for long-term dividends and upkeep costs accumulating over time.

It boggles the mind that so many of these corporate types still, STILL, do not understand that workers with better working conditions = higher morale = more and higher-quality productivity. As if we haven’t been inundated with stories of studios in this industry alone that churned and burned their staff members and

Hell, it’s about damn time.

I mean, that’s all subreddits and all forums ever, really.

Ah yes, Marvel Nemesis, their brilliant decision to take the Marvel license away from Capcom- who had already put out several iconic titles- and give it to EA who attempted to make a weird Power Stone/Mortal Kombat knockoff with half the cast taken up by generic OCs and a story mode where the Marvel characters were