Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

So you claim some of the example I’ve given were too significant change but then say that the dev need to release content that’s not just more of the same?

How about letting player mix and match warframe ability?

Really wish warframe would just focus on what makes the game good, high speed mission, by creating more variety of encounter/enemy and interesting boss.

A very interesting title. Smartly designed, polished controls, creative story and setting, marred by a few technical issues and questionable design choices. Adds spawning in is probably the game’s greatest weakness; getting through areas ends up being riskier than it needs to be because aggroing one guy could cause a

Oh, I certainly wasn’t saying the game is unenjoyable, just that it’s very...problematic, a mixed bag of some fantastic aesthetic moments marred by persistent technical, mechanical and design issues. It’s possible to like a game while still recognizing its flaws, and unfortunately for Inquisition, those flaws are hard

I meant more that the game makes it glaringly obvious who he is without directly confirming it, but then the characters act like it’s some big mystery. The more perceptive members of the cast are quick to pick up on other twists/mysteries that are in the story, so then why leave this one unanswered? It’s just bizarre.

I heard that as well, but still find it hard to believe unless someone messed up on their math. IIRC from her supports, she mentions her younger half-brother was born (and she and her mother were kicked out of the family) when she was 10, and if she’s 22 at the start of the game, wouldn’t that make Jeritza...12?? He

I didn’t actually get the Casper/Mercedes paralogue, what chapter did that show up on? I’d heard Mercedes and Jeritza were related and assumed that gets brought up on the Blue Lion route.

I actually really liked Andromeda on release; sure, it plays it a little safe on the formula, being a general retread of Mass Effect 1, but I was perfectly fine with a development team new to the franchise playing things safe in order to find their footing so that they can make the next installment outstanding; that’s

Inquisition is really good on paper, but it’s buggy as all hell and has a lot of weird design choices, and I say this as someone who did two and a half full playthroughs.

It’s weird, because it’s never directly confirmed, but it is heavily, heavily implied that he’s Jeritza: same voice actor, his room connects to the Death Knight’s lair and he vanishes after the chapter where it’s discovered, but they never outright say they’re the same person. Even in the Black Eagle route where he

Given the major issues Inquisition had, despite its positives, I’m not sure I would call it a fluke. Maybe a sign of things to come.

Given that they tried to cram 7 years of development into 9 months, maybe that’s just their new studio MO; gaming life-cycle on fast-forward.

YMMV. Definitely feel a lot better about the Three Houses cast than I did about the Fates cast.

It’s the supports that really flesh out the characters, there are more than a few that I initially thought were one-note and annoying that ended up being a lot more sympathetic or amusing through their supports, like Sylvain, Felix, Lorenz, Bernadetta, Hubert and Raphael.

Likable characters and interaction between those characters can carry a game hard, and Three Houses feels like it’s got the same kind of appeal as Overwatch, where regardless of how you feel about the actual gameplay, the characters themselves develop such a fanbase you could almost forget there’s an actual game

So it’s basically just the Warframe modding system.

Honestly? As frustrating as the situation might be, this is a step in the right direction in terms of getting the game balanced. Before, it was an issue of trying to make sure every role had value, which meant the meta would swing wildly as outliers within those roles got buffed and nerfed along with their peers. Now