Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

Varian: Meh. The variable gameplay should be interesting at least.

Mildly disappointed that all we’re getting for the 20th is remakes of content fron the previous two games (good content mind you, but still), but I get the feeling they have other stuff cooking that they’re just not ready to talk about yet. Those job postings they had over the past year aren’t for nothing.

This is actually a better Dark Cultist in many ways. The effect is more immediate and controllable (Cultist gave the health to a random minion) without sacrificing anything in stats or cost.

I can definitely, definitely, attest to this.

Having done my best to recreate the Necromancer experience through the Witch Doctor, I can confirm that there’s not as much overlap as one might think. The WD is closer to a D2 Druid in that his minions are small in number and act more as protectors for the hero than as an actual offensive force. Building real numbers

I understand this guy’s reasoning, and I definitely get where he’s coming from, but he does contradict himself.

Well, this has absolutely no chance of going horribly wrong.

Not really? It’s more that it showed up in my notifications (much like this did) and I was kind of surprised.

It’s pretty important at the moment, though it’s not so much a specific phase of the game as it is something you need to remember to do in between objectives. With the buff they gave to lane minions a few patches ago, it’s now possible for them to knock down enemy bases on their own, so having someone in every lane to

In a sense. Clearing lanes of minions and ganking enemy heroes doesn’t accomplish much in the short-term until later in the game, but what it does do is give your team a level advantage or help make up a disadvantage.

I feel like this is actually how HotS was meant to be played all along. The developers have always talked at length how they want to emphasize the teamfighting aspect of MOBAs, and this is almost nothing but that: no experience to farm, no lanes, just put a team together and go duke it out. It also highlights the

Destiny, a game you spend 2 years and about $150 playing only to find out it was a beta, coming 2017.

As someone who dutifully plays as a healer in lots of different multiplayer games, I’m honestly rather surprised that people are eroticizing it. I’ve wanted to put a leash on people I’ve healed sometimes, but in order to keep them from constantly running blindly into near-certain death, not because of a kink.

Fighting the Master Core forms with him can briefly make you think you’re already playing a new Mega Man game.

Still can’t get over the fact they gave poor Vol’jin all of one relatively short expansion as Warchief before killing him off in favor of one of the least-trustworthy leaders in the game. Seriously, after everything Sylvanas has been doing since Cataclysm, putting her in charge of the entire Horde is a Garrosh-level

When your teleport ends, you find yourself something like two weeks in the future, and the rebellion has started.

Counterpoint: First-person makes it harder to see what’s going on around you, especially when the action gets hectic and things start to get crowded. First-person is the right choice for some games, but others benefit more from a third-person camera that gives you a greater field of vision.

Eventually. Ain’t made of money, friend.