Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

A live-action Sailor Moon would almost have to be a tongue-in-cheek semi-comedy, especially if it was made over here; either that, or some of the goofier aspects of the Magical Girl genre would have to be toned down. Giant robots? The physics of it can be kind of unrealistic, but it visually still works. Man-like

It's cause there's not much to say about it except:

Kind of wish they'd gotten Vent or Aile in there from ZX instead of Geo, but hot damn that is still one awesome Final Smash.

Worth noting: it looks like he's doing this on Torment 1 difficulty. The scaling goes up to Torment 6. So...impressive, but not as "endgame" as you might think.

Damn, he went through a lot of effort and a lot of build up before finally getting to that ring...though, given he plays an Engineer, I imagine he was enjoying the whole thing.

Honestly, I'd say the Crusader is about on par with the rest of the classes. I've read a lot of the interviews and Q and As the developers have had about him, about they mentioned a few times that just because he uses a shield doesn't automatically make him a tank; he's also got an assortment of ranged attack and

It's really just a name, man. It's why there are 30 games out there with the name "Final" Fantasy. It'd still be Diablo even if big D himself wasn't involved in the plot.

Not sure what stuttering you're referring to, but the game runs fairly smooth for me. A little slow for the first few seconds after loading up a game, but after that everything's fine.

I'm with you on this one, also a long-time veteran of the first two Diablos. Except for the somewhat buggy PC launch, I thoroughly enjoyed 3 as an evolution of the series. People were somehow expecting it to be some kind of ground-breaking epic, God's gift to dungeon crawlers, and when what got was "more Diablo"

Not sure what it is, but the Official Blizzard Forums are a more wretched hive of scum and negativity than most that I've seen.

Carbot's always pretty fantastic, but I think this might've been his best one yet. Imperius tripping while jumping rope, Tyreal stopping to loot the dead guy's money (complete with his ear dropping!) Maltheal straining to reach the soulstone with those tiny arms of his, the twist at the end...he was just batting a

Damn, that FemCap...

According to Square Enix, FFXIV ended up like it did because the developers, instead of adapting to changing trends in game design, opted to focus on graphics quality, failing to realize in the process that their game would just not be fun to play. The slides show how they came to the conclusion that in the end, it's

Not exactly. While they couldn't secure the rights to the name, this is a game of their own design based off of the DotA formula. Started life as a Starcraft 2 arcade game (along the same lines as Starjeweled, Left 2 Die and Aiur Chef) but proved to be so popular that it was made into an entirely separate product.

Ah, a classic.

Yeah, pretty much sums it up.

You mean the new patch which has followed a long series of patches since the game's release?