Ghost-who-walks
Ghost-who-walks
Ghost-who-walks

Ah, so apparently the inability to escape from the situation means you're not being bullied, oh man, it makes so much sense now! And you have to complain about it for it to be considered bullying? So enlightening.

You keep using that word. I don't think it means what you think it means.

Oh, I see, bullying isn't harassment now? And how would you define it?

Or maybe I knew people would think I would think that people would think that I wouldn't use myself as an example and expected me to give personal information, so I used a made up example to throw them off! But of course, I knew you were expecting me to say that I knew people would think I would think that people

You really think I'd use myself in the example? ;P

Yeah, cause all of the world's bullies just magically disappear when you turn 20. Think life is tough when you're getting harassed by someone in your math class? Try having it happen when the harasser is your boss, writes your paychecks, and you really need to hold onto this job. Fun times.

A fair point, but I think the GM is also making a fair point. Communicating with strangers over the web is a risky business; if that's the only social contact someone has, they have to be very careful about what they share and should never rule out getting burned by the other person. At least until they can confirm

Remember the old adage: information is power. The more of the first you give to a stranger, the more of the second they get. While you can certainly be friendly and open in conversations with chatty people in your randomly match-made groups, never give specifics; for example, if someone asks "so where's everyone

It's odd, I really enjoyed the first 2 Bioshocks in ways the developers probably didn't intend: as single-player dungeon crawlers. I'd spend my time carefully scouring the map for items and secrets, keep an eye out for unwary enemies I could ambush and develop tactics utilizing both weapons and plasmids that would

I mean yeah, his situation's certainly not without its upsides, but it has to be frustrating to him as a competitor to participate in so many tournaments and fall short of being the overall winner each time. His earnings definitely speak to his persistence, though.

You really have to feel bad for Jaedong, though; that was apparently his 5th 2nd-place tournament finish of the year, and that realization was probably putting him on edge during the later games against sOs. Anyone would be under a lot of pressure if they were coming so close to taking home the gold medal so many

This reminds me of my favorite aspect of Star Trek Online, your ship's crew. The Garrison looks a whole lot better than that, though; the ability to train and gear up followers, as well as a clear explanation of what their different perks do, is something STO is severely lacking in.

It will be a MOBA, but it will likely be a very casual MOBA; remember, this is the game that started life as a Starcraft 2 custom map.

Ladies and gentlemen, the DOTA crowd.

Honestly, I liked Spartan Ops, but they did kind of half-ass the narrative aspect of it; way too many missions spent doing the same things and time wasted on chasing red herrings that ultimately had little effect on the overarching plot.

I'm psyched for Season 2, but a little disappointed that we'll be playing as Clementine herself. Why? Because I was really looking forward to seeing how her behavior differed based on how players influenced her in Season 1; if we're the ones controlling her this time around, those choices are basically meaningless.

Well, what a perfect opportunity to bring out a remake of Dragon Quest III, or at the very least a downloadable version of the original.

Out of curiosity, would you feel similarly satisfied if they skipped the effort of trying to make an actual campaign and instead did a scenario mode? In other words, you'd still be doing the same things (go here, take out this enemy squad, capture this building, etc) but there would be no weak attempt at an