You know, as much as I didn't like ME2 and 3, I'm amazed by how emotionally invested the games got me to the characters, the ship, and some of the locations. Brilliant were on those fronts.
You know, as much as I didn't like ME2 and 3, I'm amazed by how emotionally invested the games got me to the characters, the ship, and some of the locations. Brilliant were on those fronts.
IIRC, it was only Lursa and B'etor who had the cleavage.
Cybernetics. We currently use artificial limbs, ocular and cochlear implants, and other mechanical devices to mitigate physical handicaps. That technology will improve, become cheaper, and eventually become ubiquitous. People will be able to purchase physical "augmentations" such as improved vision and hearing,…
Well, you could even buy UFO Defense or some of the other old titles. They're all on Steam.
4) you've numbed yourself to the pain enough to enjoy the next hip :p
I am SO glad that this title is getting new material again. I waited 15 years for a new title, and getting another one this soon afterward is just a delight.
Then you have Steve, where romancing him was a total rebound off of his recently-dead husband.
Yeah. . . pretty much :p
Somehow I think we're not quite hearing each other here. Good talking with you anyway.
Condescending much?
We'll agree to disagree with the collectors.
I need to agree with Ruhemaru on this one. The connection with the reapers was tenuous throughout all but the very, very end of the story. You didn't really know who the collectors were, why they were collecting, why the reapers were bothering with them in the first place, how the reapers were directing them, what…
There was just a lot of fan service all around, and the Makorra was the epitome. The romance didn't work because it was contrived and felt cheap, not because it was there. Personally, I think it takes from a story when characters become defined by their romantic choices, rather than their choices being defined by…
Pretty much.
. . . and now I remember why Raggedy Ann & Andy terrified me. Eww.
I'll second that. Ever since I was a kid I *loved* dark, creepy, macabre films. Things that were slightly disturbing, or just a little bit off. No idea why, but I enjoyed a movie that could scare me just a little bit.
By sell sword I meant "person with little or no real skill who an employer dresses up in armor and hands a sword to look intimidating, but who has no real expectation of coming out of a real combat situation alive." So basically take a big, tough looking young man, give him a "security" shirt, and that he's able to…
Well, you'd have to meaningfully be able to participate in the game, even as "mundane" levels. We know from titles like Farmville that people *are* willing to literally be farmers in a game so long as there is a compelling game mechanic. I would think a system in which being a high-level farmer is not any worse than…
Interesting ad, and interesting analysis. It goes without saying that this heroic motif doesn't apply to *every* game, but I would argue that it doesn't always happen in the Skyrim's or Mass Effect's.