Just like the Age of Ultron trailer's opening line!
Just like the Age of Ultron trailer's opening line!
I'm currently friends with my ex, as we always had one of those 'best friends' style relationships. We were together for 2 and a half years. We still both love each other, but we broke up because she wants to be single and enjoy the freedom and time that comes from being single. Yet we still text as much as we did…
'The Williams-Sonoma Catalog' sounds like a really weird, creepy Internet thing, or novel. Beautiful term!
For me, it's because their faces are so much more realistic than everything else around them. That kind of detail and animation isn't prevalent elsewhere.
Scripted events, in particular, were a big innovative thing. This was the first game to really put you into a world where a story was unfolding, and you'd see the story unfolding before you while you were free to move around.
I like the new lightsaber. Don't get me wrong, it did give me the whole 'Look - a gimmicky new lightsaber' vibe it gave everybody else, but at the same time, a crossguard is an interesting choice. It's crusader-like imagery. Makes you wonder about the sith wielding it and the direction of the overall narrative.
I think part of the appeal is that Missingno is unofficial. Nintendo doesn't want to recognise it as a Pokemon. The game doesn't want it to exist. But it DOES.
As Kyle Bosman over at GameTrailers pointed out: DON'T REMIND THE PLAYER THEY'RE PLAYING A VIDEOGAME! That totally kills the escapism.
It's a matter of interactivity. Watching others commit immoral acts is somewhat less controversial than committing them yourself, and without even a thin justification it's a dangerous area to explore. I already view games as art, but I think interactivity is one of the defining traits of gaming as a medium, so the…
Because it interacts and influences the very real mind of the gamer playing it, and it nourishes any immoral desires within that mind. It rewards those desires with pleasure and enjoyment.
Because the aim of the game is to commit immoral acts for the sake of them and to take pleasure in them. That's immoral whether the acts are real or not. I totally support GTA, Manhunt etc. but there's something clearly different about this case.
This does look absolutely disgusting. Giving players the freedom to fuck around like in GTA isn't a problem, but when the actual focus and aim of the game is to kill innocents for pleasure...that's fucked up beyond belief. That's incredibly immoral.
I haven't had any problems on this front. It's probably just a bug! Have you tried dominating a bodyguard and having them kill him so he's 'officially' knocked off of the political map?
It's a failure on the part of the marketing and QA teams, not the entire studio.
Agreed! I love the fact that there's finally a bit of academic discussion going on with concern to games, but the majority of gamers aren't really scholars, and so they're hostile to that kind of discussion. And the genuine scholars tend to know nothing about games, so ludology does tend to be an incredibly niche…
"Spider-Man swings through the city, web attached to nothing but justice".
I think the creation of the ghosts was the traveller's last, dying act, so it could carry out its will throughout dormancy. On that basis, it's not like it found humanity and started recruiting them. It's more like pulling a grenade pin after getting shot.
I love the name of that weapon, and wonder how many people's heads the Poe reference goes over.
He's a fucking AI! That's exactly how he should sound. I've never understood these complaints. I think his performance is fine.
Depends how it's done. Look at the sewers in TLoU. Ish's notes tell the whole story of that chapter, and they're laid out in easy-to-find locations for that purpose. It raises the question of whether he survived or not, and you keep progressing to find out more about what happened. That's how note/recording lore…