@Fernando Jorge: Oh the sad irony of my question...
@Fernando Jorge: Oh the sad irony of my question...
@Fernando Jorge: Hiyoo, internet to the rescue: thank you.
Hrm... I thought this was something else.
I don't buy it—-I respect it, but I don't buy it. Horses don't have speakers, but they have podcasts? :P
@Vishus: Me too!
@TheRescue: You'll:
@Jezuz: Thank you, sir: your's is the comment I was looking for.
@BeerManMike: Haha, for serious.
Geez, I forgot how expensive things are in Japan.
Erm... I was initially excited, imagining how cool manipulating the world of a puzzle game like Portal would be using these kinds of controls.
I remember seeing the demo for this tech years ago and being excited for its potential. I'm happy that things seem to be going well for development.
@Salen: YES!
"[Silent Hill: Shattered Memories is] Interesting and intriguing of course but not fun in the slightest."
"The very first computer I ever used was pre-Mac and pre-Microsoft operating systems..."
@RickyMouse: I clicked that heart so hard.
@gigawings: Ope, guess it's back to the drawing board...
@Shinta:
Owen, this is not the weekend!
~400,000 unit difference between Monster Hunter and it's closest in sales (Ni no Kuni)? The average difference between games on that list is ~15,000!! Monster Hunter is truly a phenomenon to be explained over there... It's, one might say...
"Perhaps the reason the swappable faceplate craze couldn't catch on with a console is because the thing stays in your living room 24/7; no one's pulling it out of a purse to show off at a bar or a party."