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I caught the middle of this bizarre confrontation-turned-emotional-growth tale some time ago on YouTube. I couldn't help but save it:

This... This is the reason I came here today.

"Really, the problem is I just don't know how to code."

Imma be a kommenter again [for a minute] in the name of Miyamoto!

I don't visit the site much anymore.

hearty hearted heartness-fucking-heart

...

This is true. Unfortunately 'multi-culturalism' has been appropriated as a platform by extremely conservative groups, who fill the discourse with hate and charge the term with negativity. It is a rote formula, whose bare ridiculousness is taken for granted on the other side.

Hmm.. I heard somewhere that Gawker sites have taken more and more to "nerd bait" or something in order to generate hits. If this is the case, Mr. Hamilton seems to be at Kotaku's forefront of this innovation— and it seems to work.

I swear, only for #timrogers will I happily read a lengthy article consisting basically of disorganized self-indulgence.

OHOHO now's my chance to #speakup again and repost this in a maybe more relevant place!

Yo yo Kotaco

I don't understand how this could truly be "just a stopgap on the way to a better, sleeker 3DS iteration." I would love that to be so—as I am all for dual-analog goodness—but how could Nintendo redesign the 3DS to include a second analog stick, when there will be an entire class of the product (1st gen) that can only

"Game was pretty cool, kinda short tho."

Hm, so they do not inform your stats as you level? Like Fallout 3, do we instead choose what base stats to increase per level?

Hmm, if you get a chance could you elaborate a little about how they've slid away from RPG elements?

I was in the same boat; got really excited years ago when the first one was announced, then kind of forgot about it after it was panned by critics.

I will take it upon myself to answer your rhetorical questions.

What!? Leigh you can't just leave it there, you had just worked up to the gripping analysis part! :O