@ieatbabies: lol you're pretty good at this.
@ieatbabies: lol you're pretty good at this.
@ieatbabies: I know, I know: 'don't feed the trolls', but this comment totally set me off (stressful workday).
@Nethlem: Clearly, but the technical reasons for this have not been made clear to me.
@WrongThinker: Hmm.
@Saturnine: I knew it'd come in handy. ;)
Jeebus...
@jasontkennedy: Graphically and performance-wise, it was a big improvement over vanilla Oblivion released for the 360 years before (FO3 didn't have to deal with as many trees/foliage tho). The sound design was greatly improved as well, where (for example) the transition between 'exploration' music and 'battle' music…
Damn...
@Goldwings: Hahaha, these are great!
@hodayathink is still looking for a 20something porn chick that likes 70s RnB: IF I COULD CLICK THIS DAMN 'SHARE' BUTTON!!
@hodayathink is still looking for a 20something porn chick that likes 70s RnB: IF I COULD CLICK THIS DAMN 'SHARE' BUTTON!!
@Trifanfool: Oh my god.
@afrocoolbeans: Black Friday!
@jasontkennedy: ID Tech 5 was made to shine given a player's progress through linear environments. It just wasn't built for the scale The Elder Scrolls games deal in. It does seem a bit silly tho that Beth wouldn't tap Carmack to help with what is likely a quite technically challenging development.
@rolsenrob: Ah, sorry if I wasn't clear:
@rolsenrob: How so?
There seems to be a lot of uncertainty in the comments about whether Bethesda are or are not using the GameBryo engine for this game. Todd Howard conducted an interview with Eurogamer back at QuakeCon that basically confirms they are using a new form of it:
I find the title misleading. It appears to be based on this quote:
@agTrigger: Indeed: and it had critically acclaimed multiplayer(.)<-[this is period]