>I believe in the clarity of language
>I believe in the clarity of language
Okay, so now you're being a tiresome sophist.
This happened for me with Symphony of the Night.
This is like dumbasses defining 'roguelikes' for, literally, 'being like Rogue'.
Arrietty is gorgeous, and a step up from Ponyo in my opinion. It's fun, and worth seeing for sure, even if it isn't among like the top six Ghibli films. Keep in mind that that's still high praise - the only objectively bad film they made was the one directed by Miyazaki's son, which I can't recall the name of, but it…
This is a fuckin' weird tendency of the enthusiast gaming press as of late.
It's very good. Still, what the fuck are you doing?
That wasn't the problem with MAG. Well, not exactly.
Which, again, I never expressed in the first place.
Good.
>you're right, and I can't refute it, so I'm going to whine about tone instead, especially when you haven't said anything harsher than "it's bullshit"
Since when is 'incorrect' a synonym for 'mainstream'?
Yes, Xom is from DCSS. He's funny, but not if you like winning.
>roguelikes I love
>lighthearted
Because they thought they could do it in the first place.
a.) It's spelled roguelike. Literally no one has ever used a comma in the word.
So Chess isn't a sport?
People don't. Tech-business assholes do. They can't sell you on their newest dumb shit if they can't shove it in your face constantly.
Dustforce is barely about cleaning. It's a clever stylistic twist, but what you're really doing is trying to touch every indicated surface and kill every monster without breaking your combo and without getting hit. That seems like a rather obvious idea for an N+ style platformer.