FuckYouABunch
MichelobUltra
FuckYouABunch

It isn't that difficult. Sorry you don't like it,

>roguelikes to define roguelikes

It's similar to roguelikes, but it is not one. Roguelike-like is an awkward term, but it's not my job to replace it. As in your Bejeweled analogy, calling something a roguelike that simply borrows *some* of their elements is disingenuous. Roguelikes are more than randomization and permadeath.

>roguelike can be defined as roguelikelike

There is no formal definition. Everyone has their own, which may be more or less strict, but blindly listening to some anonymous editor of Wikipedia, as if Wikipedia were an unassailable fount of truth, just hurts your credibility (which, considering your utter ignorance of the genre, was already suspect.)

I don't use Wikipedia's definition. I don't need to. I've played roguelikes for years, actual ones, which you haven't even considered. I know and love this genre, and co-opting two critical elements of it to incorporate into a different genre does not make a game of that other genre a roguelike.

"Real-time Roguelike"

Isn't it obvious?

Actually I didn't.

I HAVE A CRIPPLING PHOBIA OF FLESH-EATING FUNGUS

Shhhhhhhhhhhhhhhh.

If they can do for indigenous Alaskans what Simogo did for Swedes with Year Walk, I'm all in.

Mi-go could show up. As could the Star-spawn of Cthulhu themslves, actually. Interesting.

Then call it a roguelike-like. The defining features of a roguelike have never been randomization and permadeath, and the only people who insist they are have never played a true roguelike in their lives.

No, it hasn't transcended anything. The only people mistakenly describing platformers and dual-joystick shooters and first-person shooters as roguelikes are journalists, not game creators and players, who should probably have more weight to decide these things.

You mean that shitty little right-click menu? No the fuck it isn't.

I've never heard it's faster.

I'm not going to 'let go' of a community and genre that I enjoy dearly and have for years. Believe it or not, people can take games seriously, and roguelikes are mostly played in perpetuity. There are people who have never beaten NetHack in over a decade of playing it.

It's a genre of games that started with Rogue in 1980, and has continued apace ever since with games such as NetHack, ADOM, Angband, and Dungeon Crawl. It's characterized by turn-based dungeon crawling on a tactical square grid, usually to explore a dungeon, but not necessarily (Cataclysm: Dark Days Ahead is about

Because it isn't an upgrade. It's a stylistic alternative that seems completely unnecessary and jarring to people who have used Windows the exact same way since Windows 95.