FoxKit
FoxKit
FoxKit

Yea, mostly. There's a wide gap between the fodder enemies that take 1-2 shots and the big boss enemies that take 10 minutes of fire from three people. All in all, I was satisfied and never bored by it, and I've found dozens of different assault rifles with different stats, handling, and upgrades, so if one doesn't

Depends on your level, the level of your enemy, and the attack power of the weapon you're using. On average I'd say 1-2 shots to the head or 3-4 to the body for most enemies with an assault rifle. However, the tougher enemies have recharging shields or TONS of health and take all of the ammunition you can carry and

On the PS4/XBO/PC games that have come out recently, PS4 seems to be running the equivalent of the PC on High settings (on Thief, Watch_Dogs, etc.), so it should look close enough.

The sci-fi isn't that generic. I dunno how much you gleaned from the alpha, but it's essentially the crusades in space. The Guardians are chivalric knights fighting against wizards, cultists, and monsters in a ruined Earth. If you look at the star charts, they're very much in the style of medieval astrological maps,

When you're walking around the Tower, your character doesn't wear a helmet.

I've put about 10 hours into the alpha, and yes, it's pretty much Halo's gameplay and Phantasy Star Online's RPG elements. The Borderlands aspects are mostly from the randomly assembled parts that make up the weapons and such. I'm liking the game even more than I thought I would, and I was pretty excited to begin with.

He's rallying your other Miis and planning to invade Tomodachi Life.

As excited as I am for a new Starfox game, that sounds kind of uncomfortable to play. Good thing they have plenty of time to polish it up.

I think you mean "Smash Bros.' newest fighter: Hitler"

Invisible drum solo.

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What I meant was that in the Deja Vu mission you get a blue light that reacts to logos of the canon games by erasing the logos, but does not erase the non-canon games' logos. Rising is one of the logos that does not disappear. Same with Portable Ops.

Not canon, I'm afraid. At least according to the Deja Vu mission in Ground Zeroes.

I think it might have something to do with Japan invading their country, raping their women, destroying cultural artifacts in an attempt to culturally assimilate the country, and opening concentration camps to perform inhumane experiments on live prisoners including human vivisections barely 50 years ago. If you want

I actually noticed this same problem in Borderlands 2 and a few other games. It's a general reflection image applied to certain textures to cut down on processing. This isn't lazy so much as it is economic; to keep the framerate where it is, mostly.

I really am not sure what you mean by "us vs. them." This is about a real problem with a minority of the population that can be prevented if they are held accountable for their actions. As men, we can't fully understand what it's like to be a woman, but we can empathize and do our best to be better in general. It's

It's the responsibility of everyone. But women already have to deal with this every day. Only men have the option to ignore this stuff. By saying "well I'm not sexist, therefore it's not a problem" is exactly the problem. As men, what we have to do is introspect. Look at yourself and at your actions and think "how can