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    @ArmoredCavalry: It's sad that we're so accepting of such a basic failure in our games.

    @NoelVeiga: Think more of Duke Nukem, where there were hundreds of little secrets scattered everywhere around the maps. Good times.

    @Covenant: Wasn't this sort of just that?

    @theotherbk: Or at least one of the greats of the time after it was released.

    Star Control II: The Ur-Quan Masters

    @HitBit: Hmm... somehow they just don't look as cool in the screenshot, maybe it's because the art styles don't mesh?

    @HitBit: They look similar, but 5 bucks say they're not ripped.

    @grumbel: volleybal would indeed benefit from a warning screen. There's a quick "make sure to move your furniture, don't forget to look up" message at the beginning of every game, but I still managed to scrape my finger on the ceiling. It's not that it's a design failure, as you don't need to make exaggerated

    @B1G TOBACC0: What I actually meant to say in the beginning which didn't come over well: I didn't mean there were no good browser games. I meant to say that it's not that cool that they run inside a browser. They would still be good games if they ran on their own. People would still play them, the games would be

    I'm surprised. Seeing as an iPhone costs what, 10 dollars? This seems rather expensive.

    I really hope for a 360 release. American-made consoles love curry too, you know.

    @cfive3: That or it'll just be a sausage fest.

    @gurfinki: It's a bit of a "What would happen if you put a bunch of idiots in a cage, gave one of them a gun and told him he was the leader" thing

    @gurfinki: I know that one. More of a social experiment than a game, though :P

    Turns out browser based gaming just isn't that cool.

    @SG-17: Maybe you're holding it wrong? I thought the same way before I noticed I shouldn't pull the triggers with my index fingers. That made for a night and day difference and I now think it's the best controller on the market.

    It works fine for me. I just finished my first race and I have to say I think this is awesome. It is a bit fiddly, but for the amount of moves you have at your disposal, I'd expect it to have a bit of trouble. Still, whatever I do works, at least if I fiddle for a bit to find out what exactly it wants.

    @BassForever: You do realize WW1 trench warfare was the most boring and spirit crushing experience imaginable?

    @Tiller: Right, because 5 hour experiences last everyone forever!