As I said earlier, "House of Duty: Titancall".
As I said earlier, "House of Duty: Titancall".
These are a few pictures from my trip to Wieliczka.
"Lady's and Gentlemen, I'll be your tour guide today, YOU SHALL NOT PASS, until you buy a ticket at the booth."
The box says it's worth $88 but half the community would believe it's worth about 88 cents.
Not appropriate.
This one is pretty cool:
It's essentially a Prison for Haxors.
Titanfall in one word: FUN.
Seriously, the amount of times when you come up with an idea for a game and a game comes out with a similar premise is stunning.
First of all, its not a drone. A drone is an automated vehicle that can control itself. This is just a RC Quadcopter that has a live stream camera on it.
Who said there was a Reaper firing missiles at New York City? I did not. In fact, I linked to a story about that very police drone.
See, my car keys are just down there!
For anyone else who's curious, I transcribed this caption and passed it through auto-translate:
The fact that you've responded twice says otherwise...
But you must, given you've responded to me twice now just to let the world know that you apparently give no shit.
you can tell none of these guys really even have a clue what code is.
Sounds like inefficient speculation to me. Scratch that, you don't know what you are talking about.
Holy cow. All of the armchair developers in the comments are nauseating. If you've never made a complete game in your life, spare the commentary on how this and that is unacceptable or lazy or whatever you imagine it to be with your complete lack of knowledge and experience.
HAHAHAHAH. Wow. Making declarative statements about what you imagine to be an oversight with the game. Inefficient coding? Really? I imagine you've never written a line of code in your life. Code doesn't take up space. Assets do. Inefficient code could cause things like frame stuttering, but code has literally nothing…