Exodus
Exodus
Exodus

Glad to hear you are finding peace. I know there’s no one right way to do it, it’s all a personal journey. This is kind of what rubs me the wrong way about the letter writer. You do have value and worth and potential. While you can acknowledge your negatives, they shouldn’t consume you, nor should they be your

Yup, this. Also, marketing has changed since back in the 90s and early 2000s internet and social media was not big. So the only way publishers can give people a taste is with a demo.

thats changing based on story progression. Those things happen regardless. Its not choice based, which is what he is referring to. Theres no option where the plants DONT grow, and something else happens.

So did I. Both times through the game. I also remember at some point having a wife who didn’t want to have sex before the marriage, I married her and went away to keep ruling. Then I at some point remembered her and had sex with her. Got an STD.

She didn’t survive.

Just wanted to commend you on your commentary skillz. I read the whole “debate” and it seemed like dude’s trolling just to troll. From semantics onward, when corrected, he moved the goal posts. When confronted with facts, he moved the goal posts again.

Oh god, what have I done?

...you think 95% of games let you make a character?

It’s a game about a black man living in the 60s. Of course it’s important, and I think it’s pretty interesting (YMMV). It would be pretty hard to tell a game in New Orleans in that period of time without race playing a part. If race didn’t play a part, then what would be the point of picking that protagonist and that

Since when do 95% of games let you create a character? That’s not even close to being true.

95%? What have you been smoking?

I care about the race and gender of a character depending on the setting. It’s set in 1960s New Orleans, you need to understand that 1960s new Orleans isn’t a ideal place for Black folks. SO yes it will play a VERY large part of the story.

I agree, most of the best moral decision-points, the ones that stuck with me, were not when you were asked to choose between good or bad, but between bad and bad (or good and good) - do you save an orphanage, at the cost of not saving a young couple getting lynched? Do you let a group of bandit-mercenaries live after

I didn’t like Mass Effect’s “reward-extremists” system. I wanted to play as close to what I would do in a given situation. And that varied by situation, while I was more paragon than not, there were times where someone pissed me off enough or I felt required more aggressive negotiation to handle. That improved the RP,

I really want a “moral choice” game that does something more with the concept. This is nice and all but it’s still extremely....gamey I guess.The problem is, I think, that the choices are either obvious, in terms of the gameplay implications, or are plainly painted good and bad. The slight trappings of “Well this guy

In the context of video games yes.

Technically she died 4 times canonically in the story, (opening, euthanasia, shot, end) more if you screw up a few QTEs.

Except it worked in the Witcher 3/series because there were no straight “good” or “evil” options. Everything was either ambigious or based on the (long term) reactions of the NPC(s).

When you do commit evil... like slaughtering those 15 trolls in that valley that weren’t bothering anyone and weren’t hostile towards you solely because someone with a glowing thing over their head asked you to... no one thinks of it because you’re the good guy thus your actions are always good.

I chose to set up a brothel instead.

Ooh giving players a choice to be bad...they’re gonna do it regardless. There are no consequences a cleverly timed save-file cannot undo.