That ReCore trailer has a really neat enemy location indicator just like the incoming fire indicator around the reticule. Unintrusive and simple way to move functionality from a minimap to the center-screen area.
That ReCore trailer has a really neat enemy location indicator just like the incoming fire indicator around the reticule. Unintrusive and simple way to move functionality from a minimap to the center-screen area.
That ReCore trailer has a really neat enemy location indicator just like the incoming fire indicator around the reticule. Unintrusive and simple way to move functionality from a minimap to the center-screen area.
God I love E3! I must be odd because I can’t even.
Here for the Mass Effect Andromania!!
Halo is one of the safer exclusives to hang a console purchase on though: its multiplayer has exceptionally strong legs, so if you’re into fps pvp then you won’t wake up 2 weeks later and go “welp, now why did I buy this whole ecosystem again?” But otherwise, yeah, console choices are a tough but beautiful choice haha.
“Streamlined controller”? What’s to streamline: size? If so, wouldn’t that throw off the cases, grips, and other accessories?
That is exactly the game I was alluding to in my comment about Blizzard.
It’s a barren console genre where Halo Wars 2 can dominate, and Halo Wars 1 was a lot of fun for many people. It was an excellent adaption of RTS to a controller interface that even Blizzard couldn’t do [/didn’t feel like putting max effort into because they would own it if they did].
No that’s accurate: it’s going to be so incredible it’ll rip apart space and time.
Better to have the potential to catch a few innocent players in the ban-net than to have a weaker net. The impact of sob stories by wrongly banned players on consumer perception of a company will always be a rapid check on strictness, but it takes much longer to aggregate a case against laxness.
Agreed. Games sales are already such a controlled market area that it makes sense to extend that against cheating. People claim some offenses don’t hurt anybody, but pvp cheating definitely does.
Better fewer players than a single cheater.
$$ = paraGone
Verdict is: CANNOT WAIT FOR E3!!!
You’re in luck. If you have Xbox, the free Games with Gold starting 6/15 will include XCOM Enemy Unknown, which was just made BC on XB1. If your XBL Gold has lapsed, you’re in luck again: 12 months is $33 right now on Newegg. With your fortunate sense of timing, I’d love to stake you at the casino.
I’m awful with twitch shooters, but there’s a whole other way to play Halo 5 pvp that’s fun for me and might work for you too: play Warzone and camp strange places on the maps where the other team will be running past you to attack the spawning AI boss and shoot them while they’re distracted. Their fancy high Req…
As long as the overwhelming majority of those banned are cheaters, it’s a good policy. Better that a few are innocently banned if the policy protects many players and keeps the multiplayer ecosystem healthy in general. A general reputation of “eh people are always cheating on there” is a rapid way to shrink the pool…
People are so desperate to feel a little bit powerful in their lives that they’ll break rules to advantage themselves in a virtual game about intelligent silverbacks and morphing robots, that’s why.
We complain now but c’mon, there’s more of us who’d pay a $1 microtransaction for the “Escape by Successfully Mantling Low Walls” pants than we care to admit.
The WW1 setting is novel for FPS games. But look at it this way: the game industry spans so much that success for the industry increases the likelihood that original IPs get bankrolled. Sure, there will always be the drive to iterate on successful bases, but if even Candy Crush can’t distract from the growth of…