Evilother
Evilother
Evilother

Note that while it’s shameless, that doens’t mean I think it’s bad. I will definitely check this out, especially if the more granular, Simsy side of things works as well as this trailer makes it look.

I mean, he was widely recognised as one of the principal architects of the shitty workplace culture at Rockstar, so I doubt many employees will be too saddened by this great loss.

Exclusivity in almost every form sucks

In the case of DLC, I hate that some of them are just locked away to promos I may have missed for products I don’t care for or even worse to specific retailers.

Even better is when other platforms get content for games available on mine with no satisfactory explanation. “Because

Well shit, now I gotta go google his cat’s name.

The way I read it, “got” just means “convinced,” so replace the word accordingly and it makes perfect sense. “I convinced my coworkers to see Cats next week.” I thought the phrasing was pretty common in informal vernacular, but maybe not as much as I thought.

Case in point, there’s no “Godfather” of comedy movies

A little hard to call this a bad film. Looks like fun, probably stupid, probably with old references because it takes like 5 years to make a movie. But so what?  It’s sorta my niche.

JESUS CHRIST. You are the most jaded gamer on this god forsaken planet. Based on all the criteria you’ve laid out, there are maybe five games in the last five years that should get a positive review. Because if the bar is having to do something new/original or push gaming forward to be worth anything, then Jezuz

Ok boomer.

You either care way too much about what people think you think about games or you’re being paid way too little.

Ahh, I think even Assassin’s Creed fans would say they’d rather have too many than none.

Fun fact: “cultural fit” is also a good way to not have to hire women or minorities. Or at least it’s an excuse.

It’s the exact same fucking bullshit Sony and Activision pulled with Destiny, holding paid-for content hostage from Xbox (and later PC) customers until at least — and Activision was sure to point to that phrase out in the fine print the first time they wielded it — one year after releasing on PlayStation. Fuck, the

Sigh... that’s the point of game previews.

Exactly. And I'm really enjoying breakpoint as well. Seems like a definite purchase for me. Seems a lot more refined than wildlands, with smoother animations and some cool additions. Definitely doesn't feel even close to division 2.

To be fair, you can still use the same gun throughout the game.

Agree’d. Having played Division 1 & 2 for many hours, as well as Wildlands... my 7 hours or so of playing Breakpoint so far really just feels like Wildlands overall (right down the the annoying vehicle controls). The gear/loot system has no resemblance to D1/2 other than it’s a loot system, of some kind.

I feel like the people who are saying this haven’t actually played the Division 2.

Quantum Break’s unique shooting mechanics and level design were some of my favorites of that year. To the extent that I hope the game’s world is revisited again soon. But damn, according to the reviews, Control seems like they took everything that worked from QB and their earlier games and went hog wild, and I’m here

Yeah, how dare a video game reporting site report on developments in a persistent video game?! It’s not like they report on patches or events in other games past release, like say a major tournament, or an update for another famous disaster MMO that’s actually fixing things, or an old version of a big name MMO that’s