“ For these reasons, material in this column is not legal in D&D Organized Play events.”
Unearthed Arcana is not, and has never been legal for AL/Organized play. The PDF is an early draft of a future revision, which is why it includes the blurb.
“ For these reasons, material in this column is not legal in D&D Organized Play events.”
Unearthed Arcana is not, and has never been legal for AL/Organized play. The PDF is an early draft of a future revision, which is why it includes the blurb.
Start with Adventure League. You sacrifice some of the flavor of a home-brewed game, but because of the open nature of the game you won’t run into any house rules or some table-tyrant-DM restriction decided sneak attack was overpowered and therefore added a number of stupid restrictions (no matter how many times you…
Right off the bat, they’re going to have to tweak natural Explorer or dipping one level into Ranger for advantage on initiative/psudeo ‘surprise’ on enemies you beat is going to become standard, at least on none-caster classes (and quite possibly everyone). Generally good changes though.
So far this expansion is fairly unique in that your questing experience is not actually ‘done’ when you hit Max level. Suramar is a *required* zone that is completed almost entirely at max level (I don’t think it even becomes available until like 109, maybe 110). So even when you hit it you’ll have something to enjoy.
That’s terrible timing. Sorry to hear that.
For what it’s worth, I’m reasonably sure (embarrassed by everything I’ve done) is a default setting for any creative work.
I don’t mean to come across as prickish, but I really do hope the next time around you have a little time to flesh out your pieces a bit more solidly. I think a recurring theme in your posts this weekend boiled down to an interesting concept that felt rushed out the door (which I suspect was in part because you may…
With the story? Well, yeah, it’s an entirely tertiary consideration; Freeman literally doesn’t have a character arc—people aren’t praising Gordon Freeman, they are explicitly praising the *player* for being a ‘big damn hero’ (one could make a small argument that the dissonance between everyone revering him and his…
“There are plenty of other reasons for it; ex-Valve employees have complained about the studio’s structure. Viktor Antonov, the art designer who made Half-Life 2 so distinct and went on to help create Dishonored, said that Valve stopped making AAA games. I’ve heard other, similar statements from time to time.”
That…
In the context of the actual event, the cutscene basically follows the Horde’s screen being literally *filled* with Demons. At that point every player is basically just dying and rezzing over and over and over—there is pretty much nothing they can do.
When you understand the mechanics are designed to enhance a player’s power fantasy, essentially, the reason for the mechanics become somewhat clear. They’re effectively not concerned with every match being a completely even playing field as much as moments where a player can occasionally feel powerful—because the…
Man, Garrison’s. So many people were excited for them, and they ended up being one of the worst things about the game.
I get the logic behind them: They were an incentive to log in for a short while every day (and thus make a habit of playing, keeping you subbing longer), but the net result of Garrison’s ended up…
There’s also the fact that combo’s typically have another series of odd things the brain has to track—timings between LP and then F MK for example (often with different frame timings, meaning you have to also learn the ‘rhythm’ of buttons and mentions). You have to learn when to ‘start’ the combo based on hit…
Zarya and Reinhardt’s shields will take the entirety of one-shot kill ults as long as it has some health. They arguably fall flatter against constant DPS ults like Reaper/76 whatever. It’s also limited by the ‘cone’ (so incoming shots to her will always block, but she can’t protect if you say, Reaper ult the rest of…
I really want the game to be good, but something is going pretty wrong here with all the weirdness. I hope it is, but I have doubts.
Lucioball has every sign of it being a test of how players react to playing an alternate mode that heavily changes the rules of the game, in this case turning 6 v 6 team deathmatch to 3 v 3 Rocket League. To be blunt, Brawls as they stand now are barely worth noticing. I think one mode—support only, was cute, and the…
That’s where the disconnect is. TF2's version of 2-fort is notoriously bad and didn’t translate well to the updated mechanics at all.
The distance you have to travel to the spawn vs. the extremely close spawn points to the ‘flag’ (briefcase, whatever) make every single game an absolute nightmare slog. Getting there…
Ult’s catching you a little out of position and causing a pretty immediate death is the entire point of ults. They’re designed around big swings. I don’t ever see a D.va consistently wiping out a team every time she presses Q—in fact I see a fair share of complete whiffs even now. It’s ‘low risk’ to her (unless a…
Games Workshop is basically licensing it for beans.
“The problem I find is the poor tend to spend money on things they want rather then what they need.”
Yeah, that shit has nothing to do with being poor. That’s not being taught. Rich people have that problem all the time (I have met so many trust-fund kids who’s stupidity with money goes so far beyond ‘bought rims with…
I more meant individual console. Particularly with Android phones become so popular that you can buy from a bunch of different manufacturers all running a similar OS. MS own UWS is becoming more platform agnostic as well—they don’t care if you’re playing on an Xbox or PC.