Evdor
Evdor
Evdor

Given all the lore behind Skaven, but ‘generic’ is not what I’d call them.

They are deeply weird (and pretty comical).

Except for that weird time when it decides to just fly around in circles around the Skaven in question, though it’s funny if he has any friends around.

I guess we’ll always have the AT-AT walker as the pinnacle of land-based combat craft.

Context is everything. The market crash was at least in part due to the flood of Atari-console knockoffs that were flooding the market, and a new game system had to distinguish itself as something more than ‘just another Atari’. When you’re marketing to children, ‘Our console allows you to control the game with a

Cats and Quick Match players often demonstrate remarkably similar behavior anyway.

The lack of difference in ADS is going to skew this game heavily towards rapid fire weapons. I already feel like the E-11 is pretty lackluster (it’s slightly better at range and terrible at mid/close), but weapon accuracy is already pretty high and it’s not like the game punishes you for spray and pray. Which is...

Beta is free this weekend. It’ll be up on PS4/XB1 at 1PM EST, it’s already up on PC.

I know. I was agreeing with you.

Same deal (actually in general I find a lot of times QM teams that are pugs that fall into the ‘high-tier’ meta tend to play insanely over confidently or don’t understand how to use the team and get stomped by odd comps) but Tassadar literally can’t play as support, and I don’t think the changes are enough to address

I had a match once that was a solo Tassadar vs. a Rehgar/Malfurion combo.

...That was not much fun for *anyone* involved.

I think removing Wormhole would actually just straight up make Zeratul less interesting (or borderline useless mid-late game). As it stands, on top of reducing his instant burst, it makes the line between ‘good poke’ and ‘bad misplay’ razor-thin, allowing for great counterplay opportunities. If you remove that, really

1). Price has no bearing on character strength or value. 2k characters are not supposed to be, nor should be ‘weaker’.

All you really need to see how bad this is in action is listen to people bitch about how talent locked players should stay out of Quick Match entirely—the casual mode. Even though it takes like, 2 games at most to unlock it, the consensus is most builds that are available to newcomers are basically worthless. In a

Fun side note: If you pick a costume for Fiona that has a hat, you have the option to exchange hats with as the third choice.

...I didn’t though, because... dude needed a hug at least.

The most fascinating thing about crowdfunding, bar none, is that legions of people who play games are getting inside looks at how the sausage is made and absolutely fucking hating it.


Zeratul has always been popular and always will will be with VP, but he does actually have hard counters. His recent spike is precisely because Jaina and Kael though as one of the few threats. His win rate isn’t too out of whack and he can be killed with a good stun or disable.

Consider that despite the numbers boost the consensus is he was nerfed hard. Players also considered that talent to be a bigger talent spike than heroics.

Nobody. That’s the problem.

Browder commented on Twitter a while ago about it. They’re waiting for more support heroes, as it’s currently easy to force teams into sub optimal healer comps. There was a tourney where using bans to force teams to get stuck with Lili were a thing.

So I’m playing Johanna and I’m having this fantastic game on Haunted Mines and I’m just doing great on timings and engagement. We end up ahead on skulls but I get jumped by two as I’m backing. I’m bruised but I manage to kill one and disengage from the other with a sliver of health and exit the mines and I feel like a