Evdor
Evdor
Evdor

I think Ubisoft underestimates how much players care about every corner they cut, which is why they cut all of them.

Also, if you're gonna lock FPS at 30, it behooves you to not have fucking framerate drops constantly, because that 'it makes it look cinematic' excuse starts to fall apart realllly quick.

Given that they keep talking about additional heroes throughout the game's lifecycle and the limited scope (they're being really adamant about keeping it MP team based with no SP. Even plot stuff is taking place outside the game), my money's on it being some manner of F2p. Add to the fact that Blizzard has been

I think a lot of it has to do with Overwatch's success and general interest. I'm actually more skeptical than most,. The thing is Overwatch is modeled after TF2, only with continually added characters (I assume anyway), right down to the content model. TF2 on the consoles withered however, because Valve didn't want

Stay with PC. The mod community on DA is pretty active, and some cool stuff ends up in the pipe. Unless you realllly want to play with friends, anyway.

So, the Master Chief Collection is a beautiful example of how to to package a legacy-style game. Even ignoring all the making of an additional content, it's really cool to be able to switch between the games original graphics setting and the remastered version on the fly, to compare and contrast or just play the way

Spinning the blade rapidly away from your enemy for a surprise makes sense up until you realize that the blade you spun away with a little button press is probably keeping the opponent's blade from ending up in your face in the first place.

I mean, technically SOMEONE is very surprised either way, but there's got to

The best part about the spinning Lightsaber is the pair of giant 'stab here please' holes. Also, somebody with more actual practical weapon experience might be able to answer this, but wouldn't a weapon like that be kind of insanely more dangerous than a double-side-lightsaber? I mean, that'd be dangerous too,

In my experience, horror RPGs are more fun because of the way they subvert the most common RPG tropes and tactics (for example, in most RPGs, making spot checks and deep investigation is always the right answer. In Call of Cthulu that succeeding a spot check or investigation can actually HURT you. The classic 'You see

Beyond Earth:

Because you don't need to ever sleep again. JUST ONE MORE TURN.

Eh, the other way you could look at it is instead of presenting it as 'Oh my god they might KILL COBBLEPOT!" it's like 'This is the kind of treatment Cobblepot endured in his rise to infamy, where he learned that the only way to get ahead was to be more vicious then your opponents—and also if you want to take somebody

That honestly depends on your opinion of Borderlands thus far.

Frankly I doubt it. Solo play in Borderlands is fairly dull, and the pre-sequel is just more of it. It's built on the same foundation of the first two games, for better or worse (hence why why it's not strictly an XB1/PS4 title, as it can almost be thought

Honest question though: If you asked anyone in any leadership position in any environment how much their followers knew about the things you were in charge of, how many would say 'Oh yeah, they know their stuff'? I mean, I'm sure some would (the good ones, who make a point to inform them) but by and large leadership

It's actually the history that makes that episode so fucking jarring for me. And it's not just a rough patch: the relationship is over for a while (one ep, although some time passed off camera. )There are parts overall of Amy and Roy I really like the whiplash induced by that episode is just awful.

Point of order: He does not do relationships well. He does toxic fucking relationships well.

Look, I don't want to belabor the 'Moffat has some shitty views about women' thing too much, but we have really one major example of how Moffat handles relationships, Amy and Rory, and that was a couple that split up—after he

I'm sure this has nothing to do with the fact that board game sales have been up over the past year or two and meanwhile GW's sales are in the toilet.

Because this is a nerd site, I feel compelled to ask: Greg Land, seriously? That's the art you chose?

2fort has been a terrible map since day 1, as if the teams were even remotely match it turned into a horrible stalemate—even if you Ubered past one Bottleneck, there were 3 more you had to get through to get the objective and then get it *back*. You pretty much had to sweep the team to get effectively through, and

These particular friends mean a lot to me and thus outweigh other interests but uh, thanks?

It's more that the exclusives on Ps4 interest me and the stuff on XB1 I just get on PC. The hardware differences matter less to me.

*sigh*

I think I might need a next gen system. Though all my friends own an XB1 which is like the one I don't *want*.

I liked the trailer to a point, it must be said. The jovial tone was fun and the 'let's go on rad space adventures' vibe fits the game well, but man did it hit cornball-machismo a bit quick ('Looks