Evdor
Evdor
Evdor

Small pet peeve: Before the big Horde of Zombies, they send everyone out first, then set up a lookout (but let the two kids, the most vulnerable of them all wander around.) And the guy with the high-powered scope rifle stands around at ground level.

And don't forget they just as often resort to out and out attempts at identity theft with the sole purpose of stripping accounts of in-game assets to feed the economy, like some bizarre form of online mugging.

In her defense, there were a LOT of problems with Star Trek TNG the first season or two. I vaguely recall a lot of writers were throwing various fits. Between that and the Tasha's general 'arc' (or lackthereof) in first season and I can kinda see where she was coming from, even if it would prove to be unfortunate.

Oh, far from it. They're all written poorly. But it's not a stretch to say she's the most egregious example from that book.

I think this is a case where you are reading into comments what you want to read. In fairness I may end up doing the exact same thing, that's just human nature. but What I'm getting is something completely different.

Annnnd before the usual sorts come in here self righteously defending this tripe while simultaneously claiming that people who think it's dumb 'worry about it too much.' Most people aren't complaining because it's 'smutty' or that is has naughty things in it or that because they missed the fact that Starfire is

OH. GOD. YES.

Oh, sorry then. One of those internet 'have no idea who you're talking to' kinda things (I've encountered a lot of people who straight up don't understand what they do with beta tests and felt like chatting about it) . For what it's worth I can relate to the whole 'shine' thing as I feel like I've pretty much done

Simple answer: Most people who don't want to see how the sausage is made don't enter betas—it is strictly a more—let's say hobbyist, I hate using the term hardcore— demographic. And as you said, it tests server stress-load and most importantly provides analytic—and you would not believe how important that is to a

I'm pretty sure there are, actually. and I actually think that's him responding 'in character' so I think he's kind of having fun with it (and I'm sure he doesn't mind the press it's getting from the geek community).

'Barely breaking even after a large amount of time' might as well be 'not a profit' in the eyes of an average development firm, though. If it took six months to a year just to earn back costs you put into the game—and that's after the games sales have effectively exhausted itself. you can be damn sure they're not

'Ultimately breaking even' isn't exactly success, and could even be considered in some circles to be a bomb, particularly if the sales were slow to get to that point. I mean, compare it's week one sales to the third place for the week. Granted, we're talking about a $200 game year, but in terms of pure profit even

I don't remember having any trouble finding a copy (my friend and I split the cost) except for the fact that nobody in our area was selling it. If they 'sold out very quickly' it was probably because the run was kind of limited: I vaguely recall that Steel Battalion basically bombed.

"You paid what you thought it was worth and you no longer think the product you paid for was worth what you paid for it, so you have no right to be upset or annoyed!'

So in other nitpicking rants: Hawk referenced Infinite Crisis. I thought this was supposed to simplify continuity. Call me crazy, but if you're pitching to new readers, I probably would have left out a weird reference to an old arc in DC that is pretty much THE statement on Comic book continuity weirdness.

Ehhh, I'd argue you don't really play a role in the TT anymore than you play a role when you're playing Chess, to be honest. The reason I pointed it out was you were asking for a lot of elements that don't exist in what people would consider a 'core' game. There's no progression (you kit your heroes and squads out)

40K was only recently made into a tabletop RPG. It's a tabletop strategy game. Unless you're referring to Rogue Trader, which was sort of an RPG, though not what most people think about when you say 'Warhammer 40k'.

The final battle being essentially a quick time event was just wrong. it was not a mechanic that was even in the game until that point and it screamed 'We have no idea how to end this. It was just a really uninspired encounter and I was left pretty disappointed considering the build up Mr. Chaos Terminator got.

All I'm going to say about the game is it's a really, really good start and it was a lot of fun, but I will expect 'more' out of the next iteration of the title. The game started to sort of sputter out towards the end, committed what I consider to be a major faux pas towards the end (I won't spoil it unless someone's

Ohhhhh Orson Scott Card. Not only does the (two year old reprint) comically homophobic, it is the same fucking story he has told in like 90% of his work thus far.