Erasculio
Erasculio
Erasculio

I really wish we had a way to hide all "Early Access" games when brownsing Steam, as well as all Greenlight games. It's already hard enough to find good content among all the trash swimming around there, glorified betas getting in the way don't really help.

Gaming conventions appear to be bugs cesspools filled with unhygienic people trying to sexually harass female cosplayers, in a place with too much noise for you to play any game properly, and with massive lines for any game you would actually want to play.

I really liked it as well. It's also an amazing PC port, working flawlessly with keyboard and mouse. A pity the Definitive Edition won't be released on PC, I would gladly buy it again.

I think what's really holding VR gaming, now that the screen tech is here, is the lack of a good control/feedback scheme. The author of this article mentions how Valve's system, allowing him to basically use his hands as controls, was great; and that's very different from using a keyboard with a mouse. With the

I didn't like SoM that much myself. The issue with random (aka "procedural" now) generated content is that it quickly begins to feel like the same thing over and over. No matter what traits the orc bosses had, I used one of 3 strategies to kill them (if vulnerable to stealth, stealth kill; if afraid of fire or

Kotaku just lost a great opportunity to use that "Sim City Disaster Watch" banner for the last time ;_;

The death of Gwen in the movie was a mistake, IMO. Emma Stone's chemistry with her boyfriend was the best part of the Amazing Spider Man movie.

Honestly, this feels more like the kind of thing that happened with Titanfall - Kotaku finds a game it really enjoys, excitement over release make them rush through the game's flaws, they make one thousand articles about every little (good) thing in the game, and slowly said game fades away as basically everyone stops

That's not the issue.

The gaming industry wants to have games that are time sinks without content. Content, as in real content, is very time consuming to create, and players go through it in far less time than it takes to be build. Grind, in other hand, is far easier to create, and it keeps players busy for a very, very long time. See the

That's made worse when players keep the same mentality. I have seen complaints about Remember Me being answered with "stop being sexist", when the issue with that game is that it's bad, regardless of if the protagonist is a man or a woman.

Dragon Age: Inquisition

I agree. Reading about it on Kotaku, it doesn't sound like people enjoy it, more like they endure it.

I didn't watch all of it - I couldn't stand it anymore - but as far as the Gun Gale Online arc goes, I agree it was very bad. The pacing was horrible - incredibly slow, with nothing interesting happening, and the same situations repeated over and over (how many times did they show the flashback about the girl being

How does the physics of that work? I would have expected the bottle to simply break, but the cork breaks in half and then the bottom part jumps up. Why?

The issue with sex criminals is that it's basically a power fantasy for Matt Fraction - he looks exactly like the main character, and the female lead looks a lot like his wife. Considering how Fraction is famous for, together with some other Marverl writers, having a very big ego, reading something that ultimately is

Same here. Was my favourite game in 2013, and I'm dying for a sequel.

You know, his nephew, who has the same powers he has, is actually far faster than sound. While Wiccan was teleporting from the USA to Genosha, Speed ran all the way over there, plus ran over the entire country looking for their mother.

The thing is, unless the game is released next week, it's likely that all those changes will be undone and completely different stuff takes their place before release.