Eporto
Eporto
Eporto

Two words: Because bribery.

Do you know me, son?

HAHAHA Los Angeles has infrastructure?! Oh Ryan. You’re such a jokester.

This. The daily shower is the only thing that keeps my fine thin oily hair in check.

I work one on one with clients, which means I can’t smell like ass and B.O. Instead of skipping showers to avoid drying out your skin, just use gentle soap and some goddamn moisturizer and don't take 35 minute scalding hot showers.

I shower every day because my hair is oily as hell, looks awful when I wake up, and will start smelling about 36 hours after the last shower. :( In any case, I don’t use soap except on the areas you mentioned. It's really not necessary if you use your hands to lightly rub and scrub while in the shower.

As another member of the commuter transit & cube-farm population, I regret that I only have one star to give.

I’m fully aware of everything in this article. I however, still choose to shower every day because despite commonly held belief, I am not in fact a goddamn savage.

I ask anyone who reads this to continue and shower every day. Specially if you take public transportation or sit in a cubicle farm.

Exactly. This culture of ‘lowest bid wins’ is harmful.

Good point. And if I’m spending billions, I’d want to be 100% sure the software is going to work... and the best way to do that is write it yourself (assuming, that is, you have qualified persons to do so).

Yep, me too.

Yeah, this was news to me too. I had always assumed anything like that was proprietary. It’s not like there are that many space agencies/companies who could use it.

Is anyone really surprised? Hell, is anything these days *NOT* way over budget and behind schedule with everyone competing over contracts and trying to outbid the competition thereby often promising more than they can deliver for less than it’ll actually cost.

Here’s what I learned here: There’s commercial space launch software.

1,000,000 monkeys.

Headline: “NOT A PHOTO”

This is great and all, but why is it that technological advancements seem to be the only newsworthy stuff to report involved in the process of game development? What about the intellectual side of game dev? Where’s the stories about new design theories, art styles, narrative structures, genre innovations... things

These days photorealistic games seems more like a economical concern rather that a technological one.